While our dev team is hard at work on our Pit People projects, our merch team has also been busy with their own creative project! The video below was shot and edited by our friend, Erik Derman, at a skate park in San Diego. We wanted to make a video that showcases how our boards are not just cool to look at but they are also functional pieces of art!
Why did we start making skate decks years ago? A story by the art director himself:
Happy new year!!! In the past, we’ve done recaps to say good bye to the past year. This year, we’ll recap and say hello to 2018 because there’s so much to look forward to this year with the release of Pit People after we complete the final touches. But first, a year in review to see what got us to this point:
At the start of 2017, we released our first early access version of Pit People on Xbox One Game Preview and Steam Early Access. It is not only our first early access title, but also the first time we’ve developed & released two separate platforms simultaneously since we started working on digital downloads. As a smaller team, doing essentially two projects at a time has been a rewarding challenge for us this past year!
There was an overwhelming amount of support and positive feedback during the early access launch week! But more importantly, there was also a ton of constructive feedback from the Pit People community. We quickly started working on ways to improve based on the comments we got through our support ticketing system, forums, and our Discord.
In between all of these updates our team has continued to balance the game and work on story & world map missions. As we mentioned last month, we’re on track to release the remaining story parts and the full version of the game in early 2018. An official release date has yet to be announced, but you can bet your butts that we’ll let you know as soon as we can!
In the meantime, let’s continue down 2017’s memory lane and highlight some events we had…