Alien Hominid HD Console Update 1.1 Patch Notes

After landing on Steam, Alien Hominid HD’s hotfix 1.1 has arrived for Xbox and Switch players!

Calling all aliens (and earthlings) of chaos and destruction! The Big Chicken is here with great news – an update for Alien Hominid HD has arrived for consoles, full of audio and visual bug fixes, music restoration, and TURBO FIRE! Yes, you read that correctly. TURBO. FIRE!!!!!!

Sending a Big Chicken BAAAAAAAWK to the community members on Discord and social media who reported various bugs and pointed out the previously missing original music tracks. We appreciate you behemothly!

Read about all the changes below, enjoy some old tunes from your youth, and as always, let us know what you think!

  • New – Added new Turbo Fire option for aliens with tired thumbs!
  • New – Added option to change player hats during gameplay (destroy things fashionably 💅)

To utilize both of these new features, open up the settings menu, navigate to player options, turn on Turbo Fire, and choose your hat of choice!

  • Art – Restored the original art for 1-4 boss’s body
  • Audio – Restored original music for the All You Can Eat minigame
  • Audio – Restored the background music in 2-6 to the original “BassGun” music track
  • Cutscene – Restored the original ending cutscene, credits and music

  • Art/Animation – Fixed a visual bug with the bear in 2-2
  • Art/Animation – Tweaked agent running animation in the attract screen to make it smoother
  • Art/Animation – Fixed visual bugs with with the helicopter and first boss in 1-5
  • Art/Animation – Fixed visual bugs with the Pudding Boss
  • Art/Animation – Fixed a visual flicker with jet enemies in 1-5
  • Art/Animation – Fixed a visual bug with the 2-3 flamethrower smoke animation
  • Audio – Properly looped the agent truck SFX in 1-1 intro cinematic
  • Audio – Fixed a bug with SFX continuing to play after defeating the 2-2 bear boss
  • Level – Fixed a softlock that would occur after Bustletron in 1-1
  • Level – Fixed an incorrect camera position at the start of 1-1
  • Level – Fixed a bug causing the 3-3 boss head to disappear and softlock
  • Level – Fixed visual issues with the Tank’s turret cannonball fire in the 1-4 intro cutscene
  • Level – Fixed bug with the Pudding Boss not going into the “dazed” state when shooting after spraying them with the fire hydrant
  • Localization – various translation bug fixes and additions

Thanks for playing our games and as always, let us know what you think by leaving a review, dropping us a line at, or by joining our Discord server! We appreciate it.

Alien Hominid Invasion Steam Competition Winners!

It’s time to announce the winners of our recent Alien Hominid Invasion Steam competitions!

Co-op Fresh Profile High Score Challenge Normal

Winners: Crispysense and Sneaky Ostrich

Co-op Fresh Profile High Score Challenge INSANE

Winners: Taechuk and DestroyerArcher with a combined score of 64,263,256

Solo INSANE Speedrun Orbiter Mutation Challenge

Winner: Leeleechu with a time of 6:07

Shout out to Taechuk, Bruh Momento, and Mocha Joe for entering with impressive times!

Six minutes?????? How did this level 551 invader do it? Was it the level 10 Energy Knife? The incredible crit boost?! The pro speedrun strats of choosing a path with both a bonus level AND hideout? Congratulations to Leeleechu for finding the magic sauce for this one.

As for the Show Offs… well, it seems the aliens were too shy to show off their skills. That’s okay! Invaders are more humble than we thought. We might try a “how far can you go?” approach with Show Off in the future. YOU WILL SHOW OFF YOUR SKILLS. Next time! 🐔

Sending a big chicken BAWK to all who participated. For those on console itching for some chaotic competition, have no fear! The update will be landing to Xbox and Nintendo Switch very soon, and we have something fun planned for you all. Until next time! BAAA-BAAAWK!