Pit People’s Update 4 in Development

Hey everyone! We don’t have a date set for Pit People’s UPDATE 4: VIBRANT VILLAINS at this time, but we wanted to let you know why it might be taking a bit longer than our previous updates.

We’ll be having a couple main Story quests within Update 4! Encounter some new and old faces as Horatio tries to get his bearings in this next installment.

While Story will be our main focus in the next update, we also have other additional content throughout. You’ll find some brand new quests at the Quest Board that might yield very specific gear, for example. Or how about a whole new World Map with 15 quests scattered throughout? Sure, that’s in there, too! There are other improvements as well:

The House will have custom gear buttons for the creatures, the Marquette will display how many items you already have for any items being sold, the ability to choose to allow/disallow Auto-battlers from your PVP session, and more!

With the new Story quest and World Map missions, expect at least another 2.3 hours of content in Update 4 — but try not to expect too much of us or we’ll get really nervous!

Your patience has been much appreciated as we tighten those last screws for the send-out. We’ll be back with a date once we’re sure Update 4 is ready for action!

XOXO,
Dan
#pitpeople #onfleek #tubular #dudical

Pit People Update 3 – Now on Xbox One and steam!


“Emperor’s Orders” update for Pit People is now up on Xbox One and Steam! In this update we focus on special missions for you to complete, the addition of a mini-map in the world, and more rewarding jolly cooperation!

As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing.

To see the full changelist, click on the platform you play on:


Xbox One – Pit People Update 3 Changelist

Steam – Pit People Update 3 Changelist

Please give us your feedback on how you think these changes feel! The more the merrier!


 
Also out today is the XboxOne Party Chat Podcast, which features an interview with our very own Dan Paladin (co-founder of Behemoth & art director for all our games). You’ll be able to hear stories about how The Behemoth was founded, our creative process behind developing our games, and Dan even mentions the new features in Update 3!

Check out the podcast here:

XboxOne Party Chat Podcast – Episode 58 – Pit People With The Behemoth’s Dan Paladin

The Voices of Pit People

Dan and Ashly during a recording session in the Whisper Room


 

The idea of a voice actor cast is both humorous and daunting within the context of The Behemoth and the breadth of games we’ve worked on. At one point it’s non-existent, at another very minimal, and then eventually it became the most amazing narration, to me at least, I had ever encountered. It’s safe to say Will Stamper’s BattleBlock Theater (BBT) narration is something special on multiple levels. From the writing to the humor and to even the tears. To watch this finely tuned levity weave its way throughout the game with surgical precision, it would be hard to think it was, well, a layer that came much later in the development process.

With Pit People, the process drastically differed from that of BBT in many ways. The gameplay, the story, the voices, the look; everything was started more or less in tandem. There are probably a bunch of interviews of me talking about Dan Paladin’s sketchbook containing these teams with minimal UI. I’ll be clear, that came first, but what followed was not only quick, and to put simply with a term easily overused within these walls… organic.

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