It was a big and busy month for the small chickens at The Behemoth. If you recall, we hit EGX London, then MCM Comic Con London, and THEN EGX Berlin. It was three straight weeks of awesome shows, but it took a minute to shake off the jet lag that came with it.
Now that everything is back in order at home base, we wanted to share our adventures before we dive into prep for 2020 (yeah, that’s coming soon).
After the first weekend in Europe, John wrote up a blog post on EGX London, which you can read here.
Moving into MCM Comic Con London we weren’t sure what to expect. Since we’re San Diego based, we’re used to the enormous spectacle of San Diego Comic-Con that happens every year. I guess that lead us to believe that MCM Comic Con would be a smaller show, which was pretty off-base.
While the show wasn’t quite as crazy as San Diego Comic-Con, we were very pleased by how balanced it was. There was a great mix of pop culture, comics, and of course, video games! The crowd also had more than enough interest in everything, and there was more than enough fun to go around.
There were also quite a few Behemoth cosplayers that showed up! It’s always incredible to see people bringing our characters to life IN real life — that’s a feeling that never goes away or gets old.
At EGX Berlin, the Berlin gaming crowd turned out in a big way. There were about tons of indie devs and games publishers, as well as the lots and lots of enthusiastic cosplayers.
Strangely, they had a small motocross stunt track that was used twice a day. At first we thought it was an electric moto, but after a bit the thick sweet smell of exhaust began to waft through the small exhibition area. Yay, carbon monoxide! We all woke up several hours later….
The venue had two large halls with the devs in one and the merch, food trucks, and lounges in another. Luckily there was a bit of an airlock between the halls because once the deep fat fryers got started, it smelled like a county fair. Inside. All things considered, we were lucky to be in the other room!
The show had crazy mix of games and devs from all over Europe. We saw lots of point and click and narrative games, a good helping of puzzlers and reaction games, and even a golf game for non-golfers built by devs who don’t play golf. One of the publishers also brought their full array of simulators (bus simulator anyone?).
All in all, we had a great time in Europe testing out these new (to us) shows. Looking ahead to 2020, we definitely might have to make our way back to a couple of them, and we can’t wait!