It’s a Lovely Day… for The Behemoth’s Valentine’s Day Fan Art Contest!

Love is in the air… actually, we don’t know what that looks, smells, or tastes like, but what we do know is that what’s actually coming up is Valentine’s Day! Seriously, our calendars told us.

We’re going to make sure that this Valentine’s Day is as lovely as it can be with our 2021 Valentine’s Day Fan Art Contest!

There are two contest categories that you can enter your fan art in: Sweetest and Loveliest. We know these are broad strokes, but we always love to see what our friends and fans come up with when we give you a word to play off of, so do what you feel and make our hearts soar!

We’ll pick a couple of winners from both categories, and those that strike us smitten will find themselves the beholder of some fabulous prizes!

The winner with the Sweetest drawing will be granted a Cupcake Plush, while the winner of the Loveliest category will earn Blacksmith Socks and a Purple Alien Hominid Invasion Bandana!

To enter, make some art, and then post it (or a picture of it) publicly to Twitter, Instagram, or Facebook with the hashtag #MyBehemothValentine before Tuesday, February 16, 2021 at 11:59 PM PT. Oh, and be sure to mention what category your art is for: Sweetest or Loveliest!

Yes, you get a couple of extra days past February 14th to enter just in case your Valentine’s Day plans particularly inspire you. We’ll take the next week to vote on our winners, then announce them in a spectacular fashion with prizes and all!

And remember, nothing gets a heart pumping like official rules and legal stuff, so be sure to review those here:

•Use #MyBehemothValentine and specify a category (Sweetest or Loveliest) for eligible entry.
•No purchase necessary.
•Must be 18 or older to enter (if in the US), or have parental consent.
•Group entries are allowed! (Only one prize pack per winning individual or group).
•Your entry must be your own creation (or your group’s, parent’s, family’s).
•Only new entries will be accepted (entries that were submitted in previous years will not be eligible).
•You may enter one unique entry to each category (but may not win both).
•International participants are welcome!

I love it already! Too soon?

Agent Notes on Hominid Movement: Aliens Are Slippery!

January 21, 2021
CONFIDENTIAL
FROM THE DESK OF AGENT A

ALIENS ARE SLIPPERY: NOTES ON HOMINID MOVEMENT

Everyone here at the Agency has been keeping eyes on one Alien Hominid since 2002. Nearly 20 years later, they seem to be multiplying at a rapid pace… only these ones are much more mobile, and much more threatening for our Agents.

Here’s a report of all the moves we’ve spotted being used on our less fortunate field Agents.

Diving – These guys are like tiny acrobats, apparently; they can flip and dive in midair and send themselves on a long jump that would put Olympic medalists to shame.

Digging – The Aliens can dig into the ground almost instantly from the air, with their tiny razor claws or vicious teeth or — you know, I don’t even know how. But you can’t take out something that’s underground, and when they pop back up they send our Agents flying everywhere.

Dodging – These little things are slippery. They can roll every which way and always manage to tumble right out of harm’s way when they do.

Double Jumping – We always knew these Aliens could jump, but now they can do it twice. In a row. Certain mutated Aliens can even do it three times! This is… definitely a new development.

Tossing – I don’t know what they eat, but they sure are beefy. The Aliens can throw our Agents over their shoulders and out of the way like it’s nobody’s business, or throw them straight up into the air like a cowboy shooting a can. Whatever type of mayhem they decide on, I guess.

Down-Shooting – Some of the Hominids are using their weapons as more than just projectiles, and are flying higher and farther by blasting down at the ground and taking off with the recoil. If they charge their weapon before doing this, they’ll get even more lift.

Grenade Jumping – Whatever the Aliens make their weapons out of doesn’t seem to hurt them; in fact, they can use their contained explosions to get a jump on us — literally.

Head Riding – These Aliens don’t seem to have any qualms with jumping on our Agents and using them for transportation. They also seem to have developed a method of firing from someone’s shoulders, and can even stack up to 4 Aliens high! We can try to knock ‘em off, and our Agents have recently received special training that should help them do so, but it can be more than a little overwhelming to have a Hominid as a hat.

If an Alien lands on your head, don’t panic, and remember to FLING.

Flap your arms
Launch the Hominid
Ignore their attempts to control you
Never give up
Get help if you need it

Or also, y’know. Just fling that Alien off of you. Like, actually fling it. You can only do that if you are equipped wearing armor, though!

We hope this rundown will help our Agents better understand what they’ll be coming face to face with when it comes to these Alien Hominids. We’re keeping files and records on as much as we can, and we’re determined to get to the bottom of this, even if it means we have to keep blowing stuff up.