Back from PAX, Back on the Interweb!

First of all I wanted to apologize for our sites being down for the past few days. Apparently when everyone in the world tries to access our website at the same time, the server starts to freak out. Our hope was to have an increased amount of people visiting our sites (dev blog, forum, etc) but didn’t expect this many. What’s the official word from our hosting provider you ask? Abuse and overuse!

On to the most important thing, Castle Crashers…..

For those of you who are experiencing online issues, saving issues, etc I want to assure you that we are all very hard at work at getting an update to the game out as fast as we can. I am gathering all of the emails, forum posts, etc, etc for all of the issues that have been reported. As soon as I get them organized I will try to post them on here so everyone can see what we’re going to fix for the update. Again if you have any issues you want to discuss with us please email them to games[at]thebehemoth[dot]com and try to put a relevant subject line on there so I can sort through them easier. My next step is to get our forums back online without getting shut down again in the meantime you can find me on the Xbox forums.

Now we don’t have official numbers from Microsoft yet but according to our friends over at vgchartz, The Behemoth’s anticipated beat ’em up smashes every record with 78,545 units”. Apparently our 3 day sales are one of the highest recorded in Xbox LIVE Arcade history, sweet! Once we get some official numbers we’ll post them heres but as of right now the leaderboards show 170,000 users listed!

Thanks so much everybody for your support and understanding. Without your amazing dedication we wouldn’t even be here, so keep on crashing those castles and we will get everything smoothed out ASAP!

Thanks, we love you all !!!!!!!


Dev Blog


As we continue our development on Castle Crashers, we wanted to try to get more information about the game out to all of our fans/readers. A few months back we started recording all of the work Dan was doing on the game. We just capture the video from his screen and then speed the clip up to about 600%, and it turns out amazing. As a result of the awesomeness (that’s not a word) of the video we went live with our dev blog, hopefully it gives everyone a little bit of an insight on the development process we go through.

That’s pretty much it for now, we’ve updated the page almost every day this week, and we’ll continue to make weekly updates as we get closer to our summer release. Thanks for all the continued support, and if you have any questions, please stop by our forums and say hello.

Update: One of our testers put togther this 3d rendering of one of the knights from Castle Crashers, and recorded the process. You should check it out