Pit People Update 3 – Now on Xbox One and steam!


“Emperor’s Orders” update for Pit People is now up on Xbox One and Steam! In this update we focus on special missions for you to complete, the addition of a mini-map in the world, and more rewarding jolly cooperation!

As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing.

To see the full changelist, click on the platform you play on:


Xbox One – Pit People Update 3 Changelist

Steam – Pit People Update 3 Changelist

Please give us your feedback on how you think these changes feel! The more the merrier!


 
Also out today is the XboxOne Party Chat Podcast, which features an interview with our very own Dan Paladin (co-founder of Behemoth & art director for all our games). You’ll be able to hear stories about how The Behemoth was founded, our creative process behind developing our games, and Dan even mentions the new features in Update 3!

Check out the podcast here:

XboxOne Party Chat Podcast – Episode 58 – Pit People With The Behemoth’s Dan Paladin

The Voices of Pit People

Dan and Ashly during a recording session in the Whisper Room

 

The idea of a voice actor cast is both humorous and daunting within the context of The Behemoth and the breadth of games we’ve worked on. At one point it’s non-existent, at another very minimal, and then eventually it became the most amazing narration, to me at least, I had ever encountered. It’s safe to say Will Stamper’s BattleBlock Theater (BBT) narration is something special on multiple levels. From the writing to the humor and to even the tears. To watch this finely tuned levity weave its way throughout the game with surgical precision, it would be hard to think it was, well, a layer that came much later in the development process.

With Pit People, the process drastically differed from that of BBT in many ways. The gameplay, the story, the voices, the look; everything was started more or less in tandem. There are probably a bunch of interviews of me talking about Dan Paladin’s sketchbook containing these teams with minimal UI. I’ll be clear, that came first, but what followed was not only quick, and to put simply with a term easily overused within these walls… organic.

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