Flying Transmissions – Alien Hominid Invasion Developer Livestream Headed Your Way June 3rd

FROM THE DESK OF AGENT A:

We don’t know just what those Alien ships are armed with, but when they come, we’ll be ready. At least, that’s what Headquarters is telling us, anyway. Fingers crossed that they’re right???

It’s another transmission from the one and only Mothership, and it’s headed your way — don’t get hit! Alien Hominid Invasion development is still underway, and we’re armed and ready with a new update to share with our eager fans.

On Thursday, June 3rd at 2:00 PM PT, join us for a live Alien Hominid Invasion developer update, broadcasted to Twitch and YouTube and… any of the other places we can get our super high tech signal to reach (like on Steam, and beyond)! We’ve got some new odds and ends we’re ready to show off, and we want to see what you think about the latest in our Alien world!

We’re looking forward to appearing on your screens and monitors very soon. In a non-threatening transmission. I swear.

Alien Hominid Invasion Developer Notes – Extra Juicy!

Beep boop beep beep boop boop bzzt.

That’s… probably not actually Alien language, but we can tell you with confidence what it translates to!

In short, it means we’ve continued to work on Alien Hominid Invasion, and that we have a list of new changes ready to share and show — that’s right, show! Next week, on Tuesday, December 8th at 2:00 PM PT, you can tune in for an Alien Hominid Invasion update livestream where we show you some of the game’s new features and changes live.

But of course, if you don’t want to wait you can always keep scrolling right here right now. Or check out both. We won’t judge.

Here’s a short list of some of the most recent changes we’ve made to Alien Hominid Invasion, some of which you’ll be seeing in action during next week’s stream.

  • All new Kid Hideout added where you can setup your alien, test your equipment out on dummies, or buy and sell items
  • Mutations will no longer be activated through cooldown, but by juice pickups (see those little blue balls in the GIF? That’s JUICE!) throughout the level. This means that skilled players can get their abilities ready to use more quickly!
  • The Bee Gun has a new chargeshot (You’ll fire a BIG SPINNING BEE!!!)
  • New hazards: Fires, laser spinners, bombards, and mines
  • Small flybots now drop mines AND can be ridden
  • Megabot has a new angry phase (Featuring spinning beambot pals, oh boy)
  • HUD has been arranged more clearly

As you can see, this past month(ish) has been packed with lots of new features that are being folded into the game. As Alien Hominid Invasion moves ever closer to reaching its final form, we hope we can continue to blow your mind with all of the ways the game is changing and growing… or, one might say, mutating.

As cool as it is to read a list of this cool stuff, it’s even cooler to see it in action. Be sure to tune into next week’s stream (remember, that’s December 8th at 2:00 PM PT!), and keep an eye on this page for more updates as the Aliens continue to make their journey down towards Earth.

Alien Hominid Invasion Developer Notes – A Gun That Shoots Bees (and Other Stuff)

Hey there invaders,

Though the radio channels have seemed quiet, our team has been hard at work on prepping the mothership for an eventual (but imminent!) landing.

The feedback we received from everyone who demoed our game during PAX Online + EGX Digital was invaluable; since then, we’ve been hard at work making changes and implementing new features (both stemming directly from some of that feedback and our own strange and creative minds).

New features like… THIS BEE GUN. (And the Electrobot’s shields, too.)

*The charge shot on the Bee Gun is still a work in progress!

Here’s a small list of some of the other changes we’ve made to Alien Hominid Invasion since last month’s demo.

  • Visual reworks for multiple weapons including the Acid Shot, Six Shooter, Cryoshot, and more
  • New weapon: Bee Gun
  • Addition of boosts with new perks including heal on objective completion and higher coin drop chance
  • Tiered items now have better visual organization to aid in quick and clear understanding
  • New hazards: fire and bombard added
  • Flybots are rideable and now drop mines as their attack
  • Electrobots now shield units and no longer slow nearby players
  • Megabot now has a laser spin attack
  • The game HUD has been cleaned up

While we don’t quite know how far we still have to go, we want to share more frequent updates with you while we continue to work on Alien Hominid Invasion so you can see how far we’ve come in the meantime. We’ll also still be doing periodic development streams to share closer looks at game tweaks and changes, so stay tuned!

If you’re looking to keep up with mothership communications in the meantime, make sure to wishlist Alien Hominid Invasion on Steam!