The Behemoth at the San Diego Asian Film Festival

This week BattleBlock Theater will be taking the show on the road to the San Diego Asian Film Festival (SDAFF). Yes, we’ll be taking the theater to another theater! Just a couple neighborhoods over from us, the film festival’s main site is at the Mission Valley UltraStar Cinema in the Hazard Center. You may see our arcade cabinet cruising down one of San Diego’s freeways as it makes its way over to the theater—let’s hope you don’t see the cabinet ON the freeway!

Yes, San Diegans, and anyone else making a trip to San Diego from November 2, 2012 – November 4, 2012, can join us in the theater lobby to play some BattleBlock Theater, check out some of the goodies we’re selling or just stop by to say hello! It’s free to get into the lobby to check out vendors, but movie tickets are required to get into the actual theaters. In addition to the BattleBlock Theater arcade cabinet, we’ll be bringing our Chonku Chonku machine (trade show only), a limited selection of our usual rad merchandise and maybe a special treat or two.

Our Booth Schedule:

Friday, November 2nd: 4PM-10PM
Saturday, November 3rd: 11AM-10PM
Sunday, November 4th: Noon-11PM

Side note: They’ve got some pretty awesome flicks this year! You could watch a movie based on a DS Game called Ace Attorney (YEAH! Scream out “objection!” all you want), sit through a psychological thriller/horror entitled I Am a Ghost, skate over to the theater for Sons of Animal Style, or check out any number of SDAFF’s 150+ films. So, no excuses! We’ll see you at the festival!

 

The Behemoth’s 4th Annual Costume and Carvings Contest

We missed doing this last year but we’re happy to be celebrating Halloween with you this year!

Will you be having a night of knightsprisoners or aliens? Want to test your mad carving skills and take it to the max, Behemoth style? To enter this contest just post a photo of your BattleBlock Theater, Castle Crashers, Alien Hominid, PDA Games, or Dad ‘N Me or other Behemothy creation in this thread on our forums. On the night of November 4th this thread will be locked, so get your entries in by then! We will review the entries and on November 9th we’ll select at least three winners in each category: Costumes and Carvings.

Judging will be based on originality, hilarity and craftsmanship. Prizes will include Behemoth T-shirts, figurines, and other fun goodies to add to your Halloween swag. The most important thing is to have fun and please be respectful to other contestants. Can’t wait to see all the creatively crafty entries!

Rules n stuff:

  • group entries are allowed!
  • you entry must be your own creation (or your group’s, parent’s, family’s).
  • if you won in a previous year, you can’t win again with the same entry. So try something new!
  • you may enter more than once

Need ideas?? Check out all the frighteningly awesome entries from the winners of our last Halloween contest HERE!

Castle Crashers Steam Update 1.1

Today, the first update for Castle Crashers Steam Edition went live. We have made a few adjustments to the game to increase performance and added a few new visuals tailored for Steam gameplay. Here are some of the changes that are in the first update:

  • We’ve improved performance by correcting a memory leak that appeared to affect certain systems. We found that this was related to how specific computers handled audio, which is why this affected only some players and not all. If this had been affecting you prior to the update and it still affects you after downloading the first update please let us know by going to our support page and filling out a support ticket.
  • We’ve improved overall performance by adding Push-to-Talk support as part of a new Audio Settings menu. This lets the player Enable/Disable Voice Chat, Enable/Disable Push-to-Talk, and set the keyboard key used for Push-to-Talk.

If you have Push-to-Talk enabled, the default PTT key is “T” or pressing L3 on the primary local controller.

  • In order to get to the game quicker, we’ve added the ability for players to move through the logo and legal screens quicker when the game boots up using either the escape key, the enter key, the space key or ‘A’ button on a controller.
  • To celebrate the Steam edition, Dan has drawn some new artwork for the main menu (Woot!).
  • Checking leaderboards in the game demo will no longer cause the pause menu to break.
  • We’ve reverted to the default keyboard controls that were originally used to design the game back in the Stone Age when Ye Olde Side-Scroller was but a glimmer of a dream:

A – Quick Slash
S – Jump
D – Special Item (ie bow and arrow)
W – Fierce Slash
E – Magic Mode
Q – Shield
C – Toggle Special Item (could do both Z and C for that)

The new keybindings will not affect anyone who purchased and played the game prior to the release of the update. Your keyboard settings are safe!

If you don’t see an issue that was affecting you on this list, don’t worry! Some other issues brought to our attention by the community take longer to identify, fix, test and verify than those listed in the first update.

Our second update is hot on the heels of this one, so it won’t be long before we have more performance enhancements (Go Lance!) and other improvements!

P.S.

We’ve also updated our DLC descriptions to include the charities that the proceeds will be benefitting. If you haven’t seen it already, here are this year’s DLC charities:

The Behemoth donates 100% of DLC proceeds to various 501©(3) non-profits, including:

  • Doctors without Borders
  • Wikimedia Foundation
  • Heifer International
  • Kiva.org (Flying Spaghetti Monster Team)

XOXO,

The Behemoth Team