Pit People’s Final Touches!

It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback.

So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.


As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.


Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.


Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!


Pit People Update 5a: Infinite Wisdom Hotfix

Today’s hotfix carries several important changes.

Apparently people are not fans of getting lost, so we installed a GPS on your wagon. You will now see the way home on the worldmap at all times. …Because wagons have GPS signals, everyone knows that.

For some new players, the costs of the initial expansions in their home felt too high, especially after spending all their gold on cages. Well, not anymore we hope!

We have more details about our hotfix below.


Changelist:


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Design / Visual
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  • Slowed the Octoclops spawn rate for Chog story quest (in solo)
  • Changed the team slot costs in the House (now costs 300 and 550 gold to unlock)
  • Home Icon in the world map has been added back in


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Balance Changes
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  • Small drop on flat damage of troll minis and snake minis
  • Small drop on flat status-chance-per-level that were granted


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Programming
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  • Added metrics tracking during battles where the player chooses to exit or restart
  • Fixed pillow throw animation
  • Added additional music track for streamer friendly setting
  • Double chance of getting colored, shaky, and wavy random names for gladiators.
  • Fixed crash when 2 local users started an online session on Xbox One.

 
In a couple of weeks we’ll return to release some release info!!!!!