Pit People’s Final Touches!

It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback.

So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.


As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.


Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.


Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!


Pit People Update 5a: Infinite Wisdom Hotfix

Today’s hotfix carries several important changes.

Apparently people are not fans of getting lost, so we installed a GPS on your wagon. You will now see the way home on the worldmap at all times. …Because wagons have GPS signals, everyone knows that.

For some new players, the costs of the initial expansions in their home felt too high, especially after spending all their gold on cages. Well, not anymore we hope!

We have more details about our hotfix below.


Changelist:


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Design / Visual
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  • Slowed the Octoclops spawn rate for Chog story quest (in solo)
  • Changed the team slot costs in the House (now costs 300 and 550 gold to unlock)
  • Home Icon in the world map has been added back in


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Balance Changes
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  • Small drop on flat damage of troll minis and snake minis
  • Small drop on flat status-chance-per-level that were granted


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Programming
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  • Added metrics tracking during battles where the player chooses to exit or restart
  • Fixed pillow throw animation
  • Added additional music track for streamer friendly setting
  • Double chance of getting colored, shaky, and wavy random names for gladiators.
  • Fixed crash when 2 local users started an online session on Xbox One.

 
In a couple of weeks we’ll return to release some release info!!!!!

Pit People VO Spotlight: Piper Faye

Piper’s got that voice that naturally matches what we were looking for. Pipistrella’s a youthful innocent princess dealt a nasty hand in life – forced to find her own way and learn right from wrong through trial and error. Pipistrella is a tough role to fill as she’s a softy at heart but lives in a violent world, so she basically needs to be yelling to a certain degree to match the atmosphere.

Piper and Monica are friends IRL which is extra great because both Pipistrella and Pandora are closely related in Pit People.

“Piper is pretty great to work with. There’s a certain amount of care that’s apparent there with how she approached things, whether it was delving in and requesting any and all reference material on the story and character or dissecting gibberish with me.

“I recall after a few too many back and forths on chat and email, having my first phone conversation with Piper to go over Pipistrella’s gibberish lines. As Dan pointed out, she truly has this natural voice that embodied what we were looking for. I hope this doesn’t come off weird, but she naturally has one of those VO actor or announcer, radio persona type voices. It almost sounds like there’s production on it, but it’s 100% natural. That in itself is a gift.” – Ian Moreno (on his experience working with Piper)

(See the introduction of the full Pit People VO Cast in “The Voices of Pit People)

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