A momentous performance in our new Monster Playlists!

Update:Fight For Love” was our first Arena playlist featured in BattleBlock Theater when the game first released and the playlist was also made by us for the community. Now, your holiday break can be spent playing all the Furbottoms Features made by our very own Level Designers because this playlist has made its return for the holidays!
 
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Prepare Yourself for a Momentous Performance!
 
Just about any BattleBlock Theater regular can tell you that each and every week we uphold a tradition first put in place by the great P.Furbottom, something we fittingly call, “Furbottom’s Features”. We choose one playwright from the Community Theater and place one of their creations on high as an example of great stage design… or playwriting…or level design–really, whatever you want to call it. It’s a really great thing that we love to do, where everybody wins and has fun and is happy.
 
But, uh, this week we aren’t doing that.
 
And the reason for that is because THAT would be us resting on your laurels, and your laurels should actually be on your heads and not under our butts. So instead, as a gift that we’ve made especially just for everybody, we are happy to present TWO playlists of levels from us, The Behemoth!
 
You see, we didn’t intend for the Community Theater to only mean “stuff made by the community”–it was also an opportunity for us to keep making cool free stuff FOR the community! Stuff like this:
 
Featured Solo/Coop Playlists:
MomentumMonster” and “ComentumMonster” by Mr H Hattington

 
Solo (1)

First, do not be discouraged by the monstrous moniker! While not quite easy street, the levels found within are far from the most fatal your prisoners could face; those of you who have faced Story Mode might look to Chapters 6 and 7 for a hint.
 
Also, by “Comentum” we actually mean momentum, but we did, like, a thing where the name begins with “Co” instead of “Mo”… so that it sounds more like Cooperation. In case that wasn’t clear. What should be clear is that you can find both playlists in the Community Theater just like previous Furbottom’s Features, and each is full of the gems and yarn we know your heart desires!

 
CoOp (1)

In both sets of levels, you should expect your prisoner pal(s) to always be on the move, whether they want to be or not. And while a fanciful funnel of fans might seem fun at first, mastering your momentum can make the difference between being the entree or reaching the encore. And while we could apologize for all of the spike-lined loopty-loops and force-ball reinforced ricochets, when you’re building a Momentum Monster, you gotta pull out all the stops.

 
CoOp (2)

Which is why you shouldn’t expect a simple, left to right affair either: your prisoner may be asked to think outside of the box, which is tougher than it sounds for someone who is always being forced to live inside of one. Thankfully, the subtlety timed manipulation of triggers and teleporters can save you from the not-so-subtle buzzsaws and explosions.

 

Should you prove fleet enough to defeat either playlists’ finale, a triumphantly tri-horned prisoner will be freed to do your bidding! The special unlock to go with these Monster Playlists has been fittingly dubbed “THE MONSTER.”

 

FeaturePost_TheMonsterAnd you know what, that could totally work out fine for everyone… I don’t know why doing someone’s bidding always has to involve evil. Send your Monster out to fill the world with color in “Color the World” mode, or “Grab the Gold” mode and invest it in your local community.
 
You can also load your Monster down with grenades and make him uppercut everyone he meets in the face. And then we’ll find out who the real monster is, won’t we?
 
Love,

The Behemoth

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Cyber Monday Deal: BattleBlock Theater 67% Off!

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On December 2nd, 2013, XBLA players will be able to download the full version of BattleBlock Theater for 67% off the original price! You can download the trial for free now and test out the waters before Cyber Monday. Already have it? Share this info with a frienemy that you’d want to play this co-optional game with!
 
BattleBlock Theater synopsis: Shipwrecked. Captured. Betrayed. Forced to perform for an audience of cats? Yes, all that and more when you unlock the full version of BattleBlock Theater! Over 400 levels, 300 prisoners to be freed, co-optional game play, online arena mode and tons of weapons! The full version includes a level editor so you can craft your own mind bending trials! From the creators of Castle Crashers comes the most unbelievable story of all time! Maybe?
 

 
This sale is on Cyber Monday only, so set your alarm for December 2, 2013!

 

Castle Crashers 5th Year Anniversary

This week marks the 5th year anniversary for Castle Crashers!

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The sheer amount of people we’ve needed to believe in our work to get this far is just staggering.  Over 10,000,000 players have given us support across all of our games in our 10 years!  To put that in perspective, that’s approximately 2,880 miles of people who are standing shoulder to shoulder — or, easier to imagine — wider than North America itself from sea to shining sea.

Over 5,000,000 are from Castle Crashers alone!   If you were all to line up side by side you’d get the diameter of Pluto.  I realize Pluto is no longer a planet and all, but don’t let that detract from how huge that is.  And really, who is to say what’s a planet or not?

We’ve received so many great letters from you guys.  Some people claim it has saved their marriage while others have said it’s how they met their significant other.  Some say it has given them a way to communicate with their child at college or home, and others say it has given them inspiration to one day make games!  I’ve seen some of you come by our very first booth being unable to even look over the table to the point where now I have to crane my neck upwards just to say hi nowadays.  It’s really incredible.

I’m overjoyed and I can’t thank you guys enough.  To date we’ve shipped Castle Crashers onto XBLA, PSN, and Steam.

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Thank you Microsoft for believing in our poop-filled, colorful little game.. all the way back in 2005!

Thank you everyone who has supported us.  You guys have helped us achieve our dream here!  Our dream of making whatever we want to make, making people happy, giving others memories, and to give us the chance at reinvigorating old genres with our own flavors.  It never feels like “work” so at times it can almost feel like we don’t deserve it.  Who deserves something that special?  Really, I just can’t thank you enough.

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I’ve gone on a while.  I should probably get back on Game 4 to put into your sight.

After all, that’s what you guys pay me for, right?

See you at PAX Prime…………….AND TO ALL A GOOD NIGHT!

HO HO HOOOOOOOOOOOOOOOOOoooo,
-Dan