Alien Hominid Invasion: Extra Juicy Development Update Recap

Even though the Extra Juicy Developer Notes have already been marinating in your thoughts and brains, on December 8th we went live so that we could share a feast with your eyeballs and let you see some of these changes and updates in real time!

A few of these changes included mutation juice, new hazards, weather, and the ever-popular Kid Hideout. But seeing is believing, so you can take a look right here.

Oh, and Dan managed to beat Megabot during his run, which means that there was a super special reveal (that wasn’t included in our Developer Notes!) when he accomplished this. You’re definitely going to want to watch back the replay and check it out.

As always, we’re still working on the game; every one of these updates is a chance for us to show off what’s new and different so that all of you can gander at what’s been going on behind the scenes. While we still don’t have a release date picked yet, we’re really making strides! 

Be sure to stay tuned for more news, updates, and other… cool things.

Alien Hominid Invasion Developer Notes – Extra Juicy!

Beep boop beep beep boop boop bzzt.

That’s… probably not actually Alien language, but we can tell you with confidence what it translates to!

In short, it means we’ve continued to work on Alien Hominid Invasion, and that we have a list of new changes ready to share and show — that’s right, show! Next week, on Tuesday, December 8th at 2:00 PM PT, you can tune in for an Alien Hominid Invasion update livestream where we show you some of the game’s new features and changes live.

But of course, if you don’t want to wait you can always keep scrolling right here right now. Or check out both. We won’t judge.

Here’s a short list of some of the most recent changes we’ve made to Alien Hominid Invasion, some of which you’ll be seeing in action during next week’s stream.

  • All new Kid Hideout added where you can setup your alien, test your equipment out on dummies, or buy and sell items
  • Mutations will no longer be activated through cooldown, but by juice pickups (see those little blue balls in the GIF? That’s JUICE!) throughout the level. This means that skilled players can get their abilities ready to use more quickly!
  • The Bee Gun has a new chargeshot (You’ll fire a BIG SPINNING BEE!!!)
  • New hazards: Fires, laser spinners, bombards, and mines
  • Small flybots now drop mines AND can be ridden
  • Megabot has a new angry phase (Featuring spinning beambot pals, oh boy)
  • HUD has been arranged more clearly

As you can see, this past month(ish) has been packed with lots of new features that are being folded into the game. As Alien Hominid Invasion moves ever closer to reaching its final form, we hope we can continue to blow your mind with all of the ways the game is changing and growing… or, one might say, mutating.

As cool as it is to read a list of this cool stuff, it’s even cooler to see it in action. Be sure to tune into next week’s stream (remember, that’s December 8th at 2:00 PM PT!), and keep an eye on this page for more updates as the Aliens continue to make their journey down towards Earth.

Alien Hominid Invasion Developer Notes – A Gun That Shoots Bees (and Other Stuff)

Hey there invaders,

Though the radio channels have seemed quiet, our team has been hard at work on prepping the mothership for an eventual (but imminent!) landing.

The feedback we received from everyone who demoed our game during PAX Online + EGX Digital was invaluable; since then, we’ve been hard at work making changes and implementing new features (both stemming directly from some of that feedback and our own strange and creative minds).

New features like… THIS BEE GUN. (And the Electrobot’s shields, too.)

*The charge shot on the Bee Gun is still a work in progress!

Here’s a small list of some of the other changes we’ve made to Alien Hominid Invasion since last month’s demo.

  • Visual reworks for multiple weapons including the Acid Shot, Six Shooter, Cryoshot, and more
  • New weapon: Bee Gun
  • Addition of boosts with new perks including heal on objective completion and higher coin drop chance
  • Tiered items now have better visual organization to aid in quick and clear understanding
  • New hazards: fire and bombard added
  • Flybots are rideable and now drop mines as their attack
  • Electrobots now shield units and no longer slow nearby players
  • Megabot now has a laser spin attack
  • The game HUD has been cleaned up

While we don’t quite know how far we still have to go, we want to share more frequent updates with you while we continue to work on Alien Hominid Invasion so you can see how far we’ve come in the meantime. We’ll also still be doing periodic development streams to share closer looks at game tweaks and changes, so stay tuned!

If you’re looking to keep up with mothership communications in the meantime, make sure to wishlist Alien Hominid Invasion on Steam!