Goodbye 2014

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Here’s John bowing to the Kyoto mascot, Mayumaro

 

From Japan to Boston to everywhere in between, we traveled quite a bit this past year and had several game highlights along the way–including BattleBlock Theater launch on Steam and unveiling our next game at Pax Prime!
 
BattleBlock Theater (STEAM VERSION) came out for PC and Linux in May this year. Since then, we’ve been rolling out special unlocks at least once a week and we’re close to releasing the final prisoners! We will be giving out the final prisoner on Steam sometime early 2015 and then we start doing re-releases like we’ve been doing on XBLA.

 

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This was our first live stream of Game 4 (PAX East @ Twitch Stage)

 

Our 4th game title (Affectionately named Game 4) had its first playable demo at PAX Prime, and we did several live streams to show off the gameplay as well. Check out the temporary site here: http://www.thebehemoth.com/game4
 
Let us know what you’d like to see more of from Game 4 and we’ll do our best to share more in 2015!
 
It’s difficult to cover all of what we did in the past year in a single blog post, so we decided to do a sentimental year in review video of our biggest moments:
 

 

There are several videos linked within this recap that you can check out if you’re curious about any of the events we listed. A couple awesome Behemoth-related events not shown in the video include the fun fan driven contests we had for Valentine’s Day and Halloween, our partnership with GestureWorks Gameplay, our latest Gold Egg Project recipient (Lovers in a Dangerous Spacetime), our partnership with HP Sprout, and the inclusion of Alien Hominid and Castle Crashers in the Game Masters exhibition in the National Museum of Scotland (which is still up until April 20, 2015 so go check it out here).
 
Thank you to everyone for their support this year and we hope you enjoy a look back at all the events.

 

Day 3 of BitSummit

Well the Japan adventure is almost over for us. Our last day at BitSummit was yesterday! We took part in the awards ceremony as one of the sponsor presenters. John went up to represent and presented the award for Excellence in Game Design to Gangs Of Space. There were nine awards in total.

 

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Finally, we started the tear down of our booth by giving away the booth sign of our logo to our biggest fan at BitSummit. Natsumi-chan came by every day of BitSummit every few hours with more friends. She couldn’t keep away and we didn’t want her to part without keeping a part of us.

 

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Our group had a great time meeting everyone at the show! Thanks to everyone who came by to play our games and to say hello. (To see the rest of the photos from Day 3, click HERE.)
 

Special thanks to Hiroko, Atsushi, Deven, and Yuko for their help!
Special thanks to Hiroko, Atsushi, Deven, and Yuko for their help!

 

Day 2 of BitSummit

Our second day at BitSummit, and first public day, at BitSummit was a success! Over a thousand people attended the show and walked through the aisles of indie developers. For the public days, the room is double the size of business day as you can see in the picture below.

 

Here is the exhibit hall before the general attendees came in.
Here is the exhibit hall before the general attendees came in.

 

After our team got the groove of the show, we took turns walking around the show floor to check out some of the games at other booths.

 

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The Kyoto mascot, Mayumaro, gave us another visit and this time we had a bow off between John and Mayumaro to see who could go down the lowest. We got out-bowed.

 

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To see more photos from Day 2 of BitSummit 2014, click HERE. Looking forward to the last day of BitSummit 2014 later today!