The return of Hooshmand & New Arena Features

FeaturePost_HOOSHMAND It’s time to wise up, BattleBlock Theater players. That’s right. You heard me. It’s return of Hooshmand, The Wise!
 
If you haven’t already received this feline friend, then it’s best to load up BattleBlock Theater today and head towards an online area to unlock the prisoner. You won’t want to miss this rare chance!
 
And while you’re in BattleBlock Theater anyway, you should check out the awesome Arena Feature we just updated. These two playlists were honorable mentions in our recent Arena Playlist Creation Contest:
 
XBLA Arena Feature:
CaptureTheDuck by LevelDesignGuy
 
Steam Arena Feature:
Gold & Glory by Mini-Suite for Duke
 
Click on the links above to read more about the playlist and see pictures to preview the levels. Happy playing!

 

Game 4 at PAX Prime (Recap)

An early prototype of our Game 4 arcade cabinets
An early prototype of our Game 4 arcade cabinets

 

Revealing our new game, currently titled Game 4, during PAX Prime was a series of complicated and stressful adventures that turned out amazingly well. All of this happened weeks leading up to the show, and it was hard for us to keep our giddiness under control.
 
On top of working on the demo for Game 4, our co-founder & producer, John Baez, led the construction for 12 custom built arcade cabinets that would house our first ever playable demo for the public. (You can find more pictures of the construction in our PAX Prime Album Collection.)

 

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The finished set up at PAX 2014

The arcade cabinets were placed together on the show floor to create a magnificent dodecagon! Those who got a chance to play the game got to execute their orders using our nifty lever (which takes the place of the Y button on an Xbox One controller).
 
The demo lasted about 25-35 minutes on average depending on the player. Despite the long lines, PAX attendees were willing to wait up to 3 hours to play the demo and a lot of people even took the time to give us their feedback on the comment cards we provided! (Thank you to everyone who did!) For those of you who did not get to play, here’s the opening cinematic that players got to see during the demo:

 

 

cupcake-01As you may have heard or read in various PAX coverage last week, Game 4 (a working title) will be a fast paced, turn-based co-op adventure where you’ll have a chance to quest & explore, find awesome loot, customize your fighters, and recruit strange species!

 

And we have even more info for those who are thirsting for more about the game:

 

-Coming to Xbox One and Steam
-No release date (yet!)
-Deep strategy with simple controls
-The game moves as fast or slow as your own pace
-You can position all of your fighters before you end your turn
-Will Stamper (BattleBlock Theater) returns to the Behemoth universe as the unreliable Game 4 narrator
-Plans for the game: single player, 2 player co-op, and up to 4 players for 2v2

 

Game4_HoratioPipistrellaYosef_BattleAtBullyBeach

Don’t want to take our word for it? Well, maybe our narrator can change your mind! Here’s the video that played at the end of our PAX demo, which sums up everything we just wrote:

 

 

Finally, if you missed our recap video of our PAX experience at Booth 3003, here’s a rad video that our photographer put together:

 

A Quick Word on our Latest Steam Feature

Hi guys, Aaron here!
 
Every once in a blue moon, I find that my desire to share a playlist with neat ideas wins out over my concerns about accessibility. It would appear that this week’s Solo Feature on Steam was one of those times. Acknowledging that, let me put two things out there before I continue:
 
1. The tail end of this playlist is HARD. Like, really hard. This is definitely something that should have been communicated in my forum post and on the blog; sorry about that! In the future, we are going to make sure the difficulty rating is posted front and center.
 
Also! Don’t forget that completing the Coop Feature will also unlock the same prisoner. As an added bonus, if you already happened to complete the current Coop Feature, new prisoners will unlock earlier in the playlist! We also make a habit of revisiting prisoners regularly, so even if you didn’t get a chance to unlock someone this time around, it doesn’t mean the chance is gone forever.
 
2. There is NEVER a reason to attack a level designer for the contents of their playlist. Remember that it is The Behemoth that chooses to feature a playlist, so please keep your feedback kind and constructive.
 
Everyone should have the freedom to make whatever they like without having to worry about how it will play to a wider audience. Heck, we’re the ones saying, “hey, this might be something you like”, so if you disagree with that statement, this is one of those rare times where you actually SHOULD shoot the messenger. I mean, well, metaphorically speaking.
 
Now with THAT out of the way, I wanted to take this opportunity to provide a bit of insight into the different factors I personally considered when selecting this particular Steam Feature and why we ultimately feel that this week’s playlist made the cut. For a general guideline for playlist creation, check out Furbottom’s Tips.

 

FFTips

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