Alien Hominid Invasion Developer Notes: Flying Transmissions

It’s time for another Alien Hominid Invasion development update, flying full force straight at you. No mercy. Better dodge quick! 

Anyway… watch on, read on, beam on (up) for all that good stuff. 

We’ve been fixing things up, polishing away, and of course adding in new odds and en..emies that you’ll face on your terrestrial extraterrestrial journey. Check ‘em out:

  • We’ve added in stationary turret hazards, similar to the ones you once knew and hated when fighting the KGB way back in Alien Hominid HD… except this time, they hurl weighted orbs that will stick to your face and lower your jump height. If you want to remove them, you’ll have to dig or roll them off
  • But that’s not all! There are also now airmine hazards, floating, threatening, and ready to knock you around mid-air
  • Loot maximum values on boosts, hats, and guns have been increased to compensate for increased difficulty and more interesting playstyles
  • Music will now stays intense near the end of the level to convey the DANGER
  • Bonus levels have been rebalanced
  • The alien can now look DOWN as well as up to show which way player is “aiming”
  • The HUD now shows if a player is at max hearts
  • HUD has also been reworked to show a prompt when mutations are ready to be used
  • The on-screen compass has been moved more towards the center of the screen so players won’t miss it as often
  • The helicopter that you have to blow up as an objective now bobs and weaves away from the player (and flies in on-screen so that you can actually see what you’re chasing) 
  • Insane mode, Normal mode, and Friendly mode heart maximums have all been changed to reflect a more expected result
  • Hunters have been added to the game — they are ruthless, and can ambush a player at the start of levels
  • Mothership coins can now be spent for temporary or permanent changes to your alien or your run. Each player can only purchase one item every visit so in multiplayer this means more items can be bought each time! Friendship is OP.
  • The Mothership has been rearranged… and will introduce you to a new face

We also have a video recap that has flung itself your way, so if you’re a visual learner, use those glorious eyes right here!

We’re still getting transmissions from the Mothership, which means we’re still working to make our next game the best it can be! Until then, you know the drill — keep your eyes peeled for future updates, as we’re always excited to show off what we have in store.

Flying Transmissions – Alien Hominid Invasion Developer Livestream Headed Your Way June 3rd

FROM THE DESK OF AGENT A:

We don’t know just what those Alien ships are armed with, but when they come, we’ll be ready. At least, that’s what Headquarters is telling us, anyway. Fingers crossed that they’re right???

It’s another transmission from the one and only Mothership, and it’s headed your way — don’t get hit! Alien Hominid Invasion development is still underway, and we’re armed and ready with a new update to share with our eager fans.

On Thursday, June 3rd at 2:00 PM PT, join us for a live Alien Hominid Invasion developer update, broadcasted to Twitch and YouTube and… any of the other places we can get our super high tech signal to reach (like on Steam, and beyond)! We’ve got some new odds and ends we’re ready to show off, and we want to see what you think about the latest in our Alien world!

We’re looking forward to appearing on your screens and monitors very soon. In a non-threatening transmission. I swear.