RTX 2014 – Recap Post

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Before we knew it, the expo had gone in a hot second. Well, not just one second… We had three awesome days in Texas for Rooster Teeth Expo. (But it was hot!)
 
Every day at RTX, there were a steady stream of people that came to Booth 131 once the doors opened. We got to talk to people as they checked out our games, or when they came up to check out the gift shop.

 

We even got to see some people we met last year, including our buddies from the Creatures.

 

Could you point me in the right direction, please?
How to maneuver around RTX.

 

We saw old friends! (Left to right: Alex, James, Ian)
We saw old friends! Hi Aleks, Dan, and James!

 

We made new ones!
We made new ones! Pictured (from left to right): John, Rad Fan, Emil, Ian

 
Definitely another great chance to meet with the fans and to show off our new life-sized cupcake from Game 4. You can find more pictures from the event HERE. If you have any you’d like to share with us, please send them our way!
 
Until next time, see y’all later!
 

RTX 2014 – Set Up Pictures

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We spent the whole day on Thursday, July 3rd, building our RTX booth from the ground up. It’s got arcade cabinets, it’s got a fully stocked Gift Shop (but limited quantities so don’t wait!), it’s got a photo op spot, and it’s even got ASTROTURF! We’ve got it all at Booth 131!

Our booth so much bigger compared to last year:

Our first RTX booth in 2013
Our first RTX booth in 2013

Our booth space this year. (The blue and white walled structure is our gift shop)
Our booth space this year. (The blue and white walled structure is our gift shop)

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And of course, we’ve got an extra special treat for attendees of RTX 2014! We revealed yesterday that we brought a life-sized version of the Game 4 Cupcake and it’s all ready for you! Come take a photo with it and be sure to post it online with #Game4Cupcake.

For more photos from our set up day yesterday, click HERE. See you at Booth 131!

Castle Crashers Sketches

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Trolls want tolls

 

Throwback Thursday! Our second game title, Castle Crashers, first came out for Xbox 360 in 2008 and then it made its way to PlayStation 3, and finally Steam. Since 2008 Castle Crashers has been the largest, most successful game we’ve ever created. We are proud to announce that just recently Castle Crashers has been downloaded over 5 million times across all platforms!

 

In celebration of this 5 million milestone, we are going back to 2005 when we started working on Castle Crashers.

 

Back in 2005, Dan Paladin, our art director, started sketching up ideas for our 2D multiplayer adventure. Our previous BattleBlock Theater sketch blog post was well received, so we thought it’d be fun to show off some of the original creations for Castle Crashers.

 

We hope you enjoy the sketches below. Some of these ideas got slightly altered before the game finished development, and some of them didn’t make it to the final version! Can you point out which ones made it in?

 

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