So Very Scary Merch Sale!

It’s the season of spookies and scaries, and we’re turning up the fear factor to SO very scary for our So Very Scary Merch Sale.

From October 26th through October 31st, the most villainous selected merchandise from our store will be available for scary good prices!

If you’re a fan of raising the dead, check out our Necromancer collection. If you’re a fan of the just dead, then take a peek at our Series 2 Skeleton Figurine. Those items and more have had their prices brutally slashed, all to celebrate Halloween.

See all of the tricks and treats at store.thebehemoth.com, and be sure to haunt the store before the sale ends on October 31st!

And as one more spooky side note, remember to get your entries in for this year’s Behemoth Halloween Contest! You could win a bundle of treats by making a spooky Behemoth Halloween drawing, or drawing a Halloween costume on our Behemoth chicken and sharing a picture on social media with the hashtag #BehemothHalloween. No tricks when it comes to this one — you can get the details on our drawing contest right here

Alien Hominid Invasion Developer Notes – A Gun That Shoots Bees (and Other Stuff)

Hey there invaders,

Though the radio channels have seemed quiet, our team has been hard at work on prepping the mothership for an eventual (but imminent!) landing.

The feedback we received from everyone who demoed our game during PAX Online + EGX Digital was invaluable; since then, we’ve been hard at work making changes and implementing new features (both stemming directly from some of that feedback and our own strange and creative minds).

New features like… THIS BEE GUN. (And the Electrobot’s shields, too.)

*The charge shot on the Bee Gun is still a work in progress!

Here’s a small list of some of the other changes we’ve made to Alien Hominid Invasion since last month’s demo.

  • Visual reworks for multiple weapons including the Acid Shot, Six Shooter, Cryoshot, and more
  • New weapon: Bee Gun
  • Addition of boosts with new perks including heal on objective completion and higher coin drop chance
  • Tiered items now have better visual organization to aid in quick and clear understanding
  • New hazards: fire and bombard added
  • Flybots are rideable and now drop mines as their attack
  • Electrobots now shield units and no longer slow nearby players
  • Megabot now has a laser spin attack
  • The game HUD has been cleaned up

While we don’t quite know how far we still have to go, we want to share more frequent updates with you while we continue to work on Alien Hominid Invasion so you can see how far we’ve come in the meantime. We’ll also still be doing periodic development streams to share closer looks at game tweaks and changes, so stay tuned!

If you’re looking to keep up with mothership communications in the meantime, make sure to wishlist Alien Hominid Invasion on Steam!