Today’s BattleBlock Theater update features Prisoner #10330, a slick-haired fella with an ice-cold exterior…well, because he’s been locked up in his Ice Block holding cell!
I’m sure everyone’s gone down a slippery slope sometime in their lives, as you will see Prisoner #10330 do in this play. These ice blocks are pretty to look at: glistening in their unpretentious beauty, light blue like the sky and waters they originated from and the sparkle hinting at the possibility of danger.
Other game mechanisms come into play at a moment’s surprise, like spike blocks! You’ll need to avoid being mindlessly compelled into the trap while you’re on ice.
Fans will blow you away and just how far you want it to take you is up to you! Ice blocks can actually help you reach the next scene if you cooperate and let the fan push you far enough so that you can jump onto whatever blocks may be there! Be calculated in your approach to buzz saws and electricity-spewing blocks…
When your movement comes to a stop and you need to get off the blocks, you’ll need more momentum for getting into the run, and it won’t be easy. Then with each push of both your feet, you’ll be gliding away in no time away from harm…
And making a pleasant *squeak-squeak* noise as you get away, how cool!
We’ve got a pair of eyes for you in this week’s Prisoner Update. Prisoners #10312 and #10329 give a perfect example of how BattleBlock Theater is meant to be played, and we’ll tell you why.
We selected this video to show the fans who have never experienced the demo at the tradeshows or seen it in action (without the shakiness with YouTube videos) a complete play of a level from beginning to end. These two thespians are acting in co-opcampaign mode, where trust is the result of the actions as the equation! They learn quickly that they MUST work together if they want to finish the game–or even the level! Prisoners #10312and #10329navigate block mayhem to collect gems that are the keys to their freedom!
Sometimes when people quickly play through the game, they forget to stop and look at the scenery. Maybe they shouldn’t at times when a missile-shooting robot is programmed to kill! Another idea: have fun on the upward fans! In this video they let you gracefully(ish) float up to the next blocks…which we call the “Bridge of Friendship!” Here, your bond is tested. Would your friend stand on the block that forms the bridge across and wait for you to walk across? Or would your friend let you fall in the spikes of betrayal??
We hope by watching this video, you and your friends will realize that you’ll need to work together to solve these puzzles or you’ll never get out alive…
But what’s the fun in that? Don’t worry, you’re still allowed to mess around and grief your friend. Don’t worry if you get the impression that this level is short and sweet. Its an early act and rest assured, we’ll have hundreds of levels for you to endure…*ahem.*
Now carry on, watch our Prisoner Update/Level Playthrough NOW!
We know it’s been awhile since the last BattleBlock Theater Prisoner Video update. Hope you like this week’s (And every week before and after that)!
Here is Prisoner #10304. A severely calculated being. Our friend here always seems ready to go, and on their toes. What’s going to stop them? ABSOLUTELY NOTHING. Not even GRENADES. Whaaaat?
If there was a picture in the dictionary for “Prisoner Spontaneous Combustion,” they’d be it. We have no idea when or where our friend got the idea that playing with grenades was okay. It probably doesn’t matter. What does matter is that one knows how they operate in order to be safe and how to maximize efficiency of its usage!
Grenades were the second weapon created in BattleBlock Theater . A great weapon to use against hordes of evil cats, or when you have a bit of distance that separates you from the enemy. From the first few builds, we agreed with the fans that grenades were TOO POWERFUL. So we took that feedback and made slight changes to the timing of the explosion. Instead of exploding as soon as it’s thrown, you can now defend yourself from them! The way that you do that is to hit the grenade away from you within the first few milliseconds to deflect it. Consider it a “Gift of Time” from us. You’re welcome.
ACTION MOVES!!!!!!
SLIDETACKLE: Be slick and quick–kick it back to your enemy’s face!! UPPERCUT: For those times you just want to be on your way but those spammer cat jerks won’t let you. They’re standing up above on a ledge dropping grenade rain for your pain…so hit the grenade with your fist, up to the demise of the spammers… KICK: Self-explanatory. UPWARD PUSH, SET, THROWY MOVE: Like a move you’d see in volleyball, it’ll go up and away from you! (Maybe over your enemy too). SMACK: A quick hit will make sure the grenade goes off at a moment’s notice.
You can use these moves however you like, create your own unique style of Grenade Fighting Arts. Or you can play Hot Potato with your friends and get your moves locked down!!
Check out Prisoner #10304’s Spotlight and their Grenade Addiction HERE.