PAX East Activities at The Behemoth Booth

>>Update<< Due to unforeseen circumstances, BattleBlock Theater will not be available to play at the Console Free Play room as originally announced. But it will still be on our arcade cabinets at our booth (#512) so you can join us there! 🙂


It’s starting! PAX East week starts today as we start our week long of Behemothy PAX East news right NOW.

Along with all the cool merchandise we’ll be bringing this weekend, we’ll also be showcasing Castle Crashers and BattleBlock Theater on our custom made arcade cabinets again at Booth 512! You’ll be able to enjoy the classic levels of Castle Crashers on the show floor and we’ll have all new levels for the BattleBlock Theater which were never before seen at PAX East!

And now, without further ado, a BattleBlock Theater activity that will be happening at PAX East 2013…

Ball Game Tournament

2013_TourneyBlogImgThink you’ve got the skills to sink the most dunks in BattleBlock Theater’s Ball Game mode? Team up with a friend (or let us pair you) and show us what you’ve got. Anyone can enter our tournament and victors will be give awesome prizes!

What: BBT Ball Game Tournament
Where: At The Behemoth Booth (#512)
When: Saturday, March 23rd, from 2-4PM
(Winning teams must be present the entire tournament.)
How: Sign up at The Behemoth booth (#512) before Noon on March 23rd. First 48 sign ups will be able to participate! There will be 24 teams of two in the tournament.
Prizes: Top three teams will win awesome Behemoth merch! Prizes TBA.

BattleBlock Theater: Furbottom’s Features

Last time, we featured a bunch of the awesome content our beta testers had come up with for the BattleBlock Community Theater: a magical place where user-made levels go once they’re uploaded from the Level Editor. While we hope you enjoyed that peek behind the curtain, some of you may have been thinking, “Hey, what about the awesome content I plan to make? If only MY levels could be featured in a feature somehow.

Well my friends, it turns out your feature-worthy levels CAN be featured in a feature somehow! In fact, thishow:

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