Blueberries and cupcakes and kobolds, oh my! There’s pits, and there’s people. And some of those people have Xbox Ones. And almost all of those people have pits. And if you’re one of those people, we have a sale for you!
Pick up Pit People for 56% off during the ID@Xbox Essentials Sale! Support indie games and be the MVPP by adding it to your library, now until October 3rd. Get your hexagonal travel on and recruit your way through bear blood-covered battlefields with this sweet deal while you still can!
And if Xbox isn’t your thing (we don’t judge), Pit People is also available on Steam for your PC enjoyment (though at 0% off).
Hold on tight, humans, today marks twenty years since the original release of Alien Hominid! We’ve come a long way (in both time and space) since Tom and Dan first released the very first Flash version on Newgrounds, and we want to take the time not only to acknowledge the crazy journey it’s been, but also to thank you, our fans, for coming along for the ride. (Crazy Journey!! Thank you!!!) Since 2002, over 21 billion million people have played the 2D run and gun that started it all – from the bottom of our hearts, thank you. We truly couldn’t have done it without you. <3
Throughout the process of releasing Alien Hominid on Newgrounds and later as a console game from the Behemoth, we learned a ton and collected loads of important intel data about your planet, the tragically primitive technology of earthlings, sensitive government information, and how much you all love decimating agents and blowing up rotor propelled sky crafts. You could say it’s been an absolute blast… Twenty years later, Alien Hominid is still free to play in its natural habitat (in all of its original glory on Newgrounds,) so if you’re ever craving a traditional side scroller (or are hoping to experience the ancient computer wizardry that was, according to reconstructed manuscripts and restored scrolls, called “Macromedia Flash”) you know right where to go! Like always, we’re totally excited to see what the future holds, but it’s always fun to treat yourself to a blast from the past. Now, if anyone’s going to be making a pit stop at Steakery Cakery on their way out of the atmosphere, (Musk? Bezos? Branson?) we’d appreciate it if you could pick up a cake for us… (the more tiers the better – twenty is an appropriate number, right? A tier for every year?)
We have been very busy since the beta, mulling over the data, making the improvements you asked for, and seeing who can build the biggest snowman(current record: 3 ice cubes high, not much snow in San Diego).
December Developer Update Recap:
Right before Christmas, Dan went over the new Alien Hominid Invasion changes on stream, so we made a list (and checked it twice) of some of the changes in case you missed them.
New Enemies: Inchworm + Big Crab
You can now change difficulty on a save!
Sewer Children have a chance to sell a weapon in game
HUD redesigned and follows players
Alien picks up speed when running
Highest Aggression raised on agents
Normal Difficulty max hearts down by one
We learned a LOT from the time everyone poured into the Beta, so we thank you for the best present ever: data! These are only a fraction of the changes we made, but many of them came from direct player requests; thanks for helping us make the game the best it can be!
Many of you made submissions to our Beta Challenge, so we wanted to highlight the runs, strategies, and builds you all used to climb the leaderboards. I’m so proud of everyone I could cry! Too bad chickens don’t have tear ducts.