If you’re having trouble free-style sewing the mouth on your Alien Hominid head, just follow these instructions.
If you somehow stumbled upon this page without knowing what the heck is going on, you can check out our Alien Hominid plush head tutorial right here for some context. (We swear this post isn’t *that* weirdly specific; it’s not for just sewing Alien mouths onto random things, but you sure can use it for that if you want!)
First, put pins where its mouth is going to be. Wrap a thread around each pin and tweak the mouth line as desired. This is just a guide for you before the real deal happens, so there’s no need to tie off the thread anywhere.
If you’re happy with how the mouth looks, remove the thread from your head and follow the steps.
Pull that through, and the big reveal comes. Are you ready?
… *insert drumroll here* …
TA-DA!
And there you have it! A picture perfect smile every time.
We met PAX East 2020 with fun, flair, and one funky little alien dude.
After announcing Alien Hominid Invasion at the end of January, PAX was the first opportunity for players to get their hands on a demo of the game! For all of our homebodies and friends that couldn’t make it to the show, we also revealed a first look at gameplay which you can watch here.
In the midst of all that jazz, there was of course much more going on: we debuted new merch, had games and competitions, and oh… did we mention that when Alien Hominid Invasion was playable, it was playable on custom-build arcade cabs?
Even if you missed the IRL sensations, you can see it all in our PAX East 2020 Recap video:
Reliving it is almost as good as being there, right? Right!?
But of course, for those who prefer to consume their memories in still, non-moving photo form, you can do that right here. We’ll give you the smallest taste with this beautifully crafted image of our Alien Hominid Invasion arcade cabs in the calm before the PAX attendee storm.
As we mentioned, this was the first time that players could ever get their hands on Alien Hominid Invasion! We were so thrilled to be able to share our current project with so many excited fans, and it was great to get firsthand feedback on the floor. In fact, we’ve already made some changes to the game based off of our experiences with players! This game is really shaping up to be something special.
Exemplary visual archives and wonderful memories aside, we fully intend on getting the game back out to more of our excited players later this year. Stay tuned for more news on that!
Also, in case anyone was wondering, the cold SUCKS. Every walk to and from the convention center was met with varying levels of freezing, struggling, and language not appropriate for our T-rated games. But you know what? Our team of spoiled-by-the-constant-sun San Diegans persevered anyway. We trudged like, two frozen blocks through wind and negative temperatures every day for almost a week. And we did it all for you, because we love you. <3