Day 1 of BitSummit

The opening ceremony of BitSummit 2014.
The opening ceremony of BitSummit 2014.

 

We got up early this morning to finish our set up before doors opened at 10AM for the media. The main items to work on were the game demos and organizing our merchandise. Luckily, we had some help from our super helpers: Hiroko, Deven, Atsushi and Yuko!

 

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Hiroko and Yuko putting together knights for display.

 

Around 11:30AM our producer, John Baez, took the stage to speak about our attitude and approach towards working in the game industry. It was streamed live, but we have a recording of it as well. But you’ll have to wait until the show ends for our recap video to see it!

 

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The slide in Japanese is welcoming us to BitSummit.

 

In the afternoon, we started selling our Castle Crashers knights, Castle Crashers mobile straps and Behemoth keychains (including the Knight design from Castle Crashers, Hatty from BattleBlock Theater, and Alien Hominid). We will be selling tomorrow and Sunday as well–while supplies last!

 

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BitSummit organizers ended the day with a cocktail party to allow developers to mix and mingle with their peers. Yes, there was lots of Japanese food and cocktails to go along with the music and partying!

 
Check out all our photos from Day 1 of BitSummit 2014 HERE.
 

Our first days in Japan – BitSummit Prep

Our BitSummit team ready to work!
Our BitSummit team ready to work!

 

Everything starts tomorrow! Our booth is going to be fully powered up with free demos of Alien Hominid HD XBLA, Castle Crashers PSN, and BattleBlock Theater XBLA. We’ll also have a backdrop for fan photos and we will be selling limited merch from our games.

 

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A preview of our booth for BitSummit 2014. (Note: puppet shows not included)

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BattleBlock Theater Coming Soon to PC!

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In the 1970s, the personal computer took off and revolutionized the world. Somewhere in a parallel universe and time, a feline-run theater closed down but was soon visited by voyagers who had lost their way when a huge storm brewed–There was thunder (BOOM) and then there was lightning (BOOM)!

 

And now in 2014, we’re announcing that Hatty, his friends, and the S.S. Friendship will be colliding with that revolutionary box in your home–the other one…

Watch our announcement trailer below and by the time you’re finished with it, you’ll have one word stuck in your head all day: STEAM!!!

 

Nothing subliminal about it. BattleBlock Theater is coming soon to Steam and new things are coming with it.

 

New Features

-Weapon switching! Players can now switch between a primary and secondary weapon in game!

-New Cat Guard enemies throughout Story Mode.

-Steam Workshop integration for sharing user created levels.

-Steam Inventory integration for trading! This allows users to trade and sell weapons, prisoners, gems and yarn via Steam.

-X input, Direct Input, and Keyboard/Mouse support.

 

BattleBlock Theater Steam (version) is going to manifest moments in your mind you never thought would be possible. Don’t believe us? Try the game yourself before it even makes its official release on Steam.

 

From March 24, 2014 to March 31, 2014, we’ll be holding a Closed Beta for this upcoming PC edition of our game. A Closed Beta means you’ll need to register to get a beta key, but anyone 13-years-old and up are welcome to sign up!

 

The Beta start date is of course subject to change. We’re still updating and testing a bunch of items, and in the event something doesn’t feel right we might adjust the beta start. Regardless of this, we encourage you to register now.

 
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