Goodbye 2014

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Here’s John bowing to the Kyoto mascot, Mayumaro

 

From Japan to Boston to everywhere in between, we traveled quite a bit this past year and had several game highlights along the way–including BattleBlock Theater launch on Steam and unveiling our next game at Pax Prime!
 
BattleBlock Theater (STEAM VERSION) came out for PC and Linux in May this year. Since then, we’ve been rolling out special unlocks at least once a week and we’re close to releasing the final prisoners! We will be giving out the final prisoner on Steam sometime early 2015 and then we start doing re-releases like we’ve been doing on XBLA.

 

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This was our first live stream of Game 4 (PAX East @ Twitch Stage)

 

Our 4th game title (Affectionately named Game 4) had its first playable demo at PAX Prime, and we did several live streams to show off the gameplay as well. Check out the temporary site here: http://www.thebehemoth.com/game4
 
Let us know what you’d like to see more of from Game 4 and we’ll do our best to share more in 2015!
 
It’s difficult to cover all of what we did in the past year in a single blog post, so we decided to do a sentimental year in review video of our biggest moments:
 

 

There are several videos linked within this recap that you can check out if you’re curious about any of the events we listed. A couple awesome Behemoth-related events not shown in the video include the fun fan driven contests we had for Valentine’s Day and Halloween, our partnership with GestureWorks Gameplay, our latest Gold Egg Project recipient (Lovers in a Dangerous Spacetime), our partnership with HP Sprout, and the inclusion of Alien Hominid and Castle Crashers in the Game Masters exhibition in the National Museum of Scotland (which is still up until April 20, 2015 so go check it out here).
 
Thank you to everyone for their support this year and we hope you enjoy a look back at all the events.

 

Game 4 at PAX Prime (Recap)

An early prototype of our Game 4 arcade cabinets
An early prototype of our Game 4 arcade cabinets

 

Revealing our new game, currently titled Game 4, during PAX Prime was a series of complicated and stressful adventures that turned out amazingly well. All of this happened weeks leading up to the show, and it was hard for us to keep our giddiness under control.
 
On top of working on the demo for Game 4, our co-founder & producer, John Baez, led the construction for 12 custom built arcade cabinets that would house our first ever playable demo for the public. (You can find more pictures of the construction in our PAX Prime Album Collection.)

 

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The finished set up at PAX 2014

The arcade cabinets were placed together on the show floor to create a magnificent dodecagon! Those who got a chance to play the game got to execute their orders using our nifty lever (which takes the place of the Y button on an Xbox One controller).
 
The demo lasted about 25-35 minutes on average depending on the player. Despite the long lines, PAX attendees were willing to wait up to 3 hours to play the demo and a lot of people even took the time to give us their feedback on the comment cards we provided! (Thank you to everyone who did!) For those of you who did not get to play, here’s the opening cinematic that players got to see during the demo:

 

 

cupcake-01As you may have heard or read in various PAX coverage last week, Game 4 (a working title) will be a fast paced, turn-based co-op adventure where you’ll have a chance to quest & explore, find awesome loot, customize your fighters, and recruit strange species!

 

And we have even more info for those who are thirsting for more about the game:

 

-Coming to Xbox One and Steam
-No release date (yet!)
-Deep strategy with simple controls
-The game moves as fast or slow as your own pace
-You can position all of your fighters before you end your turn
-Will Stamper (BattleBlock Theater) returns to the Behemoth universe as the unreliable Game 4 narrator
-Plans for the game: single player, 2 player co-op, and up to 4 players for 2v2

 

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Don’t want to take our word for it? Well, maybe our narrator can change your mind! Here’s the video that played at the end of our PAX demo, which sums up everything we just wrote:

 

 

Finally, if you missed our recap video of our PAX experience at Booth 3003, here’s a rad video that our photographer put together: