The man in the Whisper Room

The Whisper Room. Sounds like the perfect title for a horror film, doesn’t it?

Actually, this cubicle-sized room is used for sound recordings. The inner walls of the room have been padded down to help soundproof the booth. Its main function is to keep external noises from affecting the recordings, which will be put into BattleBlock Theater.


      

Why the sudden addition to our video game studio? The Behemoth studio has a visitor this week! You’ve probably heard his voice in our opening cinematic for BattleBlock Theater:

What will we have in store for Will during his trip to San Diego?

“Who knows? I don’t, do you? I don’t, do you? I don’t! Welcome to BattleBlock Theater!” – Will Stamper (Narrator)

Battleblock Theater – Opening Cinematic

One thing that was overwhelming for us at PAX East this year was the enormous response we had for our BattleBlock Theater demo. There was a line to play the game about 20 people deep the entire show!
Like most shows we attend we had great opportunities to talk to those of you who made it out and it really was great to see such a positive response from the latest build. With that said, we wanted to show you our brand new opening cinematic from the game.

We’re very happy with how this intro cinematic has turned out and your positive energy fuels our development train right off a cliff into a endless pit of joy and tears. If you did manage to miss the show, don’t worry we’ll be back in July for Comic-Con with another playable build of the game and as many arcade cabinets as we can fit inside our booth.

Below are some of the many articles that came from the show about Battleblock Theater as well as our booth at PAX:

Co-Optimus
Gamepro
DualShockers
1up
Joystiq
Gamespot

What did you think of the intro? As always we love to hear your feedback and response.

-Emil

Castle Crashers is completely completed

Castle Crashers is completely completed!!!!!!!!!!!!!!!!!

I feel really great about how the final product has come out after playing through a few times last night. I’m very proud of what our team was able to accomplish. This game is undoubtedly the largest 360 XBLA game that has any kind of story; Large in scope, takes hours and hours to go through with your buddies. Lots of little treasures and secrets hiding around the levels, many unlockable characters all with a different feel, and lastly, no real weak spots in the game that I can foresee haunting me for the rest of my life. 🙂

Now before anyone goes to turn on their 360 to give it a look please note that it takes a couple months at the very least from this point. It has to go through all the required hoops of certification/final testing & all that jazz before it will actually become available on the service. Because of this, amongst other things, there is no actual release date that we can give anyone right now. However I have to say it’s a good feeling know that the crashers are working their way into the world as you are reading this, isn’t it?

I have included new screenshots of a couple levels being played above. Here you can see danger in the dreaded ice arena, as well as the war in the bear village (this was also posted in the media section ).

I (and the rest of the team I am certain) want to thank you all for the patience you have shown as we worked on this project. We too were anxious for the game to be finished – but we just could not rush and end up risking the quality! The fan art and the amazing support we’ve received while working on this game has really uplifted our spirits and helped create something better than we would have been able to otherwise. You guys are awesome — thank you very much!!!!!

We are STILL MAKING UPDATES to this devblog! We will still be showing characters, animal orbs, videos, weapons, and other updates as usual, so don’t think we’re wrapping this up!

-dan