Agent Notes on Hominid Movement: Aliens Are Slippery!

January 21, 2021
CONFIDENTIAL
FROM THE DESK OF AGENT A

ALIENS ARE SLIPPERY: NOTES ON HOMINID MOVEMENT

Everyone here at the Agency has been keeping eyes on one Alien Hominid since 2002. Nearly 20 years later, they seem to be multiplying at a rapid pace… only these ones are much more mobile, and much more threatening for our Agents.

Here’s a report of all the moves we’ve spotted being used on our less fortunate field Agents.

Diving – These guys are like tiny acrobats, apparently; they can flip and dive in midair and send themselves on a long jump that would put Olympic medalists to shame.

Digging – The Aliens can dig into the ground almost instantly from the air, with their tiny razor claws or vicious teeth or — you know, I don’t even know how. But you can’t take out something that’s underground, and when they pop back up they send our Agents flying everywhere.

Dodging – These little things are slippery. They can roll every which way and always manage to tumble right out of harm’s way when they do.

Double Jumping – We always knew these Aliens could jump, but now they can do it twice. In a row. Certain mutated Aliens can even do it three times! This is… definitely a new development.

Tossing – I don’t know what they eat, but they sure are beefy. The Aliens can throw our Agents over their shoulders and out of the way like it’s nobody’s business, or throw them straight up into the air like a cowboy shooting a can. Whatever type of mayhem they decide on, I guess.

Down-Shooting – Some of the Hominids are using their weapons as more than just projectiles, and are flying higher and farther by blasting down at the ground and taking off with the recoil. If they charge their weapon before doing this, they’ll get even more lift.

Grenade Jumping – Whatever the Aliens make their weapons out of doesn’t seem to hurt them; in fact, they can use their contained explosions to get a jump on us — literally.

Head Riding – These Aliens don’t seem to have any qualms with jumping on our Agents and using them for transportation. They also seem to have developed a method of firing from someone’s shoulders, and can even stack up to 4 Aliens high! We can try to knock ‘em off, and our Agents have recently received special training that should help them do so, but it can be more than a little overwhelming to have a Hominid as a hat.

If an Alien lands on your head, don’t panic, and remember to FLING.

Flap your arms
Launch the Hominid
Ignore their attempts to control you
Never give up
Get help if you need it

Or also, y’know. Just fling that Alien off of you. Like, actually fling it. You can only do that if you are equipped wearing armor, though!

We hope this rundown will help our Agents better understand what they’ll be coming face to face with when it comes to these Alien Hominids. We’re keeping files and records on as much as we can, and we’re determined to get to the bottom of this, even if it means we have to keep blowing stuff up.

Alien Hominid Invasion: Extra Juicy Development Update Recap

Even though the Extra Juicy Developer Notes have already been marinating in your thoughts and brains, on December 8th we went live so that we could share a feast with your eyeballs and let you see some of these changes and updates in real time!

A few of these changes included mutation juice, new hazards, weather, and the ever-popular Kid Hideout. But seeing is believing, so you can take a look right here.

Oh, and Dan managed to beat Megabot during his run, which means that there was a super special reveal (that wasn’t included in our Developer Notes!) when he accomplished this. You’re definitely going to want to watch back the replay and check it out.

As always, we’re still working on the game; every one of these updates is a chance for us to show off what’s new and different so that all of you can gander at what’s been going on behind the scenes. While we still don’t have a release date picked yet, we’re really making strides! 

Be sure to stay tuned for more news, updates, and other… cool things.

Alien Hominid Invasion Developer Notes – Extra Juicy!

Beep boop beep beep boop boop bzzt.

That’s… probably not actually Alien language, but we can tell you with confidence what it translates to!

In short, it means we’ve continued to work on Alien Hominid Invasion, and that we have a list of new changes ready to share and show — that’s right, show! Next week, on Tuesday, December 8th at 2:00 PM PT, you can tune in for an Alien Hominid Invasion update livestream where we show you some of the game’s new features and changes live.

But of course, if you don’t want to wait you can always keep scrolling right here right now. Or check out both. We won’t judge.

Here’s a short list of some of the most recent changes we’ve made to Alien Hominid Invasion, some of which you’ll be seeing in action during next week’s stream.

  • All new Kid Hideout added where you can setup your alien, test your equipment out on dummies, or buy and sell items
  • Mutations will no longer be activated through cooldown, but by juice pickups (see those little blue balls in the GIF? That’s JUICE!) throughout the level. This means that skilled players can get their abilities ready to use more quickly!
  • The Bee Gun has a new chargeshot (You’ll fire a BIG SPINNING BEE!!!)
  • New hazards: Fires, laser spinners, bombards, and mines
  • Small flybots now drop mines AND can be ridden
  • Megabot has a new angry phase (Featuring spinning beambot pals, oh boy)
  • HUD has been arranged more clearly

As you can see, this past month(ish) has been packed with lots of new features that are being folded into the game. As Alien Hominid Invasion moves ever closer to reaching its final form, we hope we can continue to blow your mind with all of the ways the game is changing and growing… or, one might say, mutating.

As cool as it is to read a list of this cool stuff, it’s even cooler to see it in action. Be sure to tune into next week’s stream (remember, that’s December 8th at 2:00 PM PT!), and keep an eye on this page for more updates as the Aliens continue to make their journey down towards Earth.