SEE you in SEEATTLE for PAX West 2024!

Another PAX West is just around the corner, and YOU are officially invited to come meet your favorite chicken dev team, as long as you have chicken feed in tow. We can’t wait to see you in Seattle!

From August 30th through September 2nd, you can find us at Booth #1501 in the Seattle Convention Center’s Arch Expo Hall – our original location on the fourth floor at the skybridge! We’ll be there with open chicken wings to guide you to the gamez.

This Big Chicken will be flapping its wings all the way up North with our legendary lineup of wing-made arcade cabinets, including the shiny new version of BattleBlock Theater – come get a sneak peek of the recently announced quality of life update before all your friends! We’ll also have Alien Hominid Invasion, Alien Hominid HD, Back Off Barbarian, and our four-player Castle Crashers mega arcade cabinet. Your princess is at another tradeshow!

Along with our Behemoth arcade hub chill zone of awesomeness, we’ll have new, show-exclusive merch (including a fresh Behemoth PAX tee, of course), and a little birdie told me that there may be autographs, in-booth competitions EVERY day of the show, raffles, and [REDACTED]!!! Can you believe [REDACTED]?!?! I know I can hardly wait.

More info about daily schedules, merch, and [REDACTED] coming soon! Will the chicken really be able to flap its wings all the way up there? What is the airspeed velocity of an unladen Behemoth chicken? What is the airspeed velocity of a fully laden Behemoth chicken packed with arcade cabinets and PAX merch for our besties? Find out the answers to these burning questions and more next time, and see you in Seattle!

Alien Hominid Invasion’s Juicy Variety Update is LIVE for consoles!


Your Mothership welcomes you back to the Invasion with a major update for Xbox and Nintendo Switch consoles!

We’re very grateful to those of you who patiently waited for this update to land on consoles and hope you enjoy it! For those of you who impatiently waited, we thank you for being excited to get your alien hands on our game and hope you enjoy it, too!

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Alien Hominid HD Console Update 1.1 Patch Notes

After landing on Steam, Alien Hominid HD’s hotfix 1.1 has arrived for Xbox and Switch players!

Calling all aliens (and earthlings) of chaos and destruction! The Big Chicken is here with great news – an update for Alien Hominid HD has arrived for consoles, full of audio and visual bug fixes, music restoration, and TURBO FIRE! Yes, you read that correctly. TURBO. FIRE!!!!!!

Sending a Big Chicken BAAAAAAAWK to the community members on Discord and social media who reported various bugs and pointed out the previously missing original music tracks. We appreciate you behemothly!

Read about all the changes below, enjoy some old tunes from your youth, and as always, let us know what you think!

  • New – Added new Turbo Fire option for aliens with tired thumbs!
  • New – Added option to change player hats during gameplay (destroy things fashionably 💅)

To utilize both of these new features, open up the settings menu, navigate to player options, turn on Turbo Fire, and choose your hat of choice!

  • Art – Restored the original art for 1-4 boss’s body
  • Audio – Restored original music for the All You Can Eat minigame
  • Audio – Restored the background music in 2-6 to the original “BassGun” music track
  • Cutscene – Restored the original ending cutscene, credits and music

  • Art/Animation – Fixed a visual bug with the bear in 2-2
  • Art/Animation – Tweaked agent running animation in the attract screen to make it smoother
  • Art/Animation – Fixed visual bugs with with the helicopter and first boss in 1-5
  • Art/Animation – Fixed visual bugs with the Pudding Boss
  • Art/Animation – Fixed a visual flicker with jet enemies in 1-5
  • Art/Animation – Fixed a visual bug with the 2-3 flamethrower smoke animation
  • Audio – Properly looped the agent truck SFX in 1-1 intro cinematic
  • Audio – Fixed a bug with SFX continuing to play after defeating the 2-2 bear boss
  • Level – Fixed a softlock that would occur after Bustletron in 1-1
  • Level – Fixed an incorrect camera position at the start of 1-1
  • Level – Fixed a bug causing the 3-3 boss head to disappear and softlock
  • Level – Fixed visual issues with the Tank’s turret cannonball fire in the 1-4 intro cutscene
  • Level – Fixed bug with the Pudding Boss not going into the “dazed” state when shooting after spraying them with the fire hydrant
  • Localization – various translation bug fixes and additions

Thanks for playing our games and as always, let us know what you think by leaving a review, dropping us a line at games@thebehemoth.com, or by joining our Discord server! We appreciate it.