Alien Hominid’s 20th Anniversary

Hold on tight, humans, today marks twenty years since the original release of Alien Hominid! We’ve come a long way (in both time and space) since Tom and Dan first released the very first Flash version on Newgrounds, and we want to take the time not only to acknowledge the crazy journey it’s been, but also to thank you, our fans, for coming along for the ride. (Crazy Journey!! Thank you!!!) Since 2002, over 21 billion million people have played the 2D run and gun that started it all – from the bottom of our hearts, thank you. We truly couldn’t have done it without you. <3

Throughout the process of releasing Alien Hominid on Newgrounds and later as a console game from the Behemoth, we learned a ton and collected loads of important intel data about your planet, the tragically primitive technology of earthlings, sensitive government information, and how much you all love decimating agents and blowing up rotor propelled sky crafts. You could say it’s been an absolute blast… Twenty years later, Alien Hominid is still free to play in its natural habitat (in all of its original glory on Newgrounds,) so if you’re ever craving a traditional side scroller (or are hoping to experience the ancient computer wizardry that was, according to reconstructed manuscripts and restored scrolls, called “Macromedia Flash”) you know right where to go! Like always, we’re totally excited to see what the future holds, but it’s always fun to treat yourself to a blast from the past. Now, if anyone’s going to be making a pit stop at Steakery Cakery on their way out of the atmosphere, (Musk? Bezos? Branson?) we’d appreciate it if you could pick up a cake for us… (the more tiers the better – twenty is an appropriate number, right? A tier for every year?) 

XOXOXOX

EGX London 2019 Recap

We had a great time at EGX London this past weekend!

The very first morning of the show, we found these in the queue line. It seems likely that some developer dropped these, and lost the keys to their stuff. Rule #57382829 of trade shows: Split up the keys, because if you lose them…

This show was new to us, and we found that it was a weird mix of many shows… much like RTX, you could get tattoos, 3 lbs of fudge, and mystery boxes. Like Tokyo Game Show, San Diego Comic-Con, and PAX East, the main event took place a long linear hall that made for good exercise. Like PAX West, you had some evening programming and board games options, but things would mostly wind down after-hours.

The show venue was about 2x that of Comic-Con, so just imagine two long sausage shaped halls next to each other connected by a food mall. They also set up a county fair type area in the adjacent hall with rides and bouncy houses, so there were a lot of kids having a lot of fun.

We had a great time bringing our games to EGX London, and you can see our photos from the event here. It will be interesting to see how next week goes at MCM Comic-Con London… it should be a smaller show, but we’re just as excited for it!

There was a time…

Way back in the summer of 2003, when we decided we should set up a table in a 10 x 10 booth at Comic Con and see if we could get some traction for our new, unfinished game called Alien Hominid…

Photos clockwise from upper left: 1. the Behemoth and Capcom go waaaay back and they never stood a chance. 2. Real live aliens! 3. The Redeemer 4. The Con in 2003, it’s empty! 5. More aliens! 6. Our booth in 2006 – the Con has exploded with fans.

Fast forward to 2017, and a gazillion expos and tradeshows later, and we find ourselves at our 15th consecutive Comic Con. Just like a 15-year-old kid, we are twitchy to try something new and exciting at the show. Sure, that time that Buddy Christ came by, or Conan O’brien* came by or the Wayans Bros. came by was cool, but wouldn’t the Con be more fun with some friends to share the fate of games being exiled to the farthest reaches of the expo hall awesomeness of the whole show with?

So this is what we are going to do. This year you’ll be able to find us again in Hall A at Booth 229 as always but this time with some other familiar faces from the gaming world. We’ve invited some of our good friends to join us and we hope you come visit us at the Behemoth + Friends booth! Have we mentioned that they are our friends? Indeed they are.

Nightmare CopsNewgrounds
Oxygen Not IncludedKlei
Salt & SanctuarySka Studios
Totally Accurate Battle SimulatorLandfall Games
Rivals of AetherDan Fornace
InversusHypersect

We didn’t make any of these games but we love all of them and you will too!

Check out their rad game trailers…because they are rad!

 

Of course, this extravaganza wouldn’t be a true thing if there weren’t some cool folks from each studio on hand so if you come by the booth, you’ll be able to meet the creators of these rad games! Talk to them, see their lips move, try to discover which is an AI! Or maybe it is one of us Behemoths…we’ll never tell.

In addition to shipping themselves over to San Diego, some of guest devs will also be shipping over t-shirts that we will be selling at the store in our booth! You won’t be able to get these anywhere else (maybe?) so come by before we sell out of everything AGAIN! You can do it!

But wait! That’s not all. In addition to our guest devs, we will have a whole slew of our very own Behemoth arcade cabs, including Pit People, BattleBlock Theater, Back Off Barbarian, and of course Super Soviet Missile Mastar **.

That’s all for today!

-john

* Full disclosure, Conan did come by but he didn’t stop to play our games. But we know he WANTED to…really! We are not making this up.

** SSMM participation subject to the various current world crisis’ because, yeah, that’s a thing now! We will check our back channel to Moscow to see if we can get permission to show it.


Edit: This post was originally published June 20, 2017. We won’t be holding a Pit People tournament at SDCC, but attendees can still experience the new PVP arcade cabinets!