We asked Will Stamper, narrator of BattleBlock Theater, to write on the topic of working with us at The Behemoth for BBT. He’ll give you his history with us, give you a few tips on voice acting & discuss his process for BBT. (Reposted 11/25/2013)
Posts Tagged: game development
Read Part 2 of Level Design (a development post) by Kyle Gaynier and Ryan Horn. Jump into their minds to see how each of the members in our level design team worked on BattleBlock Theater.
Read Part 1 of Level Design (a development post) by Aaron Jungjohann and learn about his development process for creating levels in BattleBlock Theater. Complete with pictures and pretty colors!