BattleBlock Theater, progress progresses

So though we’ve been talking a lot lately about Castle Crashers coming to PS3, all the while we’ve been quietly working away on BattleBlock Theater for XBLA.  We’ve got all sorts of things we’d like to start sharing with you about the game. We are still adding tons of stuff,  and changing things around all the time so please keep in mind anything we share with you is all subject to change or maybe you dreamed it.   It’s all part of the development process! Please share this magical journey with us.

These things we speak of?  New ways for players to interact, and by interact we mean kill each other. Or maybe we mean help each other. The two are so confusing…  We’ve also been exploring some new AI characters, exciting new deaths, new block types,  glorious new weaponry (with gloriously balanced previous weaponry),  and experimenting with ways to better the modes.  We’ll share some of these things with you as soon as we polish ’em up.  Emil is currently and has been in a state of non-stop vomit so we were unable to produce a video for this particular day.  Get well soon mister Emil!

While I was pacing outside wondering what we could share,  I found this newspaper on the stoop:

this just in!

Momma would be so proud!

Microsoft just popped by for a visit and to drop off our trophies for the 2008 XBLA Awards!

Big thanks again for everyone who voted, your support means everything to us!

Game of the Year, Best Original Game, Best Co-op Mode
Game of the Year, Best Original Game, Best Co-op Mode

Everything is delightfully  insane in the office, as we are ramping up for the San Diego Comic Con.   You will stop by and visit us at The Behemoth/Newgrounds booth #5029, won’t you?  We’ll have lots of new exciting things to show you including, yes indeedy,  the shiny new game we’re working on for you to play!

love,

kelly