BattleBlock Theater, progress progresses

So though we’ve been talking a lot lately about Castle Crashers coming to PS3, all the while we’ve been quietly working away on BattleBlock Theater for XBLA.  We’ve got all sorts of things we’d like to start sharing with you about the game. We are still adding tons of stuff,  and changing things around all the time so please keep in mind anything we share with you is all subject to change or maybe you dreamed it.   It’s all part of the development process! Please share this magical journey with us.

These things we speak of?  New ways for players to interact, and by interact we mean kill each other. Or maybe we mean help each other. The two are so confusing…  We’ve also been exploring some new AI characters, exciting new deaths, new block types,  glorious new weaponry (with gloriously balanced previous weaponry),  and experimenting with ways to better the modes.  We’ll share some of these things with you as soon as we polish ’em up.  Emil is currently and has been in a state of non-stop vomit so we were unable to produce a video for this particular day.  Get well soon mister Emil!

While I was pacing outside wondering what we could share,  I found this newspaper on the stoop:

this just in!

Tokyo Anime Fair: Wrap Up

Hello everyone!  This is Sumi, here to report that all members of both Team Boston and Team Tokyo have returned home safe and sound!

Tokyo Anime Fair was a huge success.   The whole weekend was filled with meeting great people, occasional business meetings and interviews, and tons of convenience store runs.    What was really great was how the team as a whole (Boston, Tokyo and California) worked together through the small technical issues we had with the aid of the internet, despite Tokyo being 16 hours ahead of California and 13 hours ahead of Boston.  SO GREAT.

The booth went from this...
The booth went from this...
...To this!
...To this!

When the fair’s closing chime rang we were excited to have made it to the very end in one piece, but our work certainly didn’t end there.  We broke down the booth and from then on we had roughly two and a half days left in Japan land.  While we would have loved to kick back and relax centaur-style, we had meetings up until the very last day, and even while we were sight-seeing, we were constantly talking about plans for the future and researching.  The Behemoth never sleeps but that’s the way we like it!

Hit the jump to read more about the wrap-up of our Japan adventure, see more pictures, and also read a cool story about a PSP we messed up on accident.

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