Castle Crashers Sketches

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Trolls want tolls

 

Throwback Thursday! Our second game title, Castle Crashers, first came out for Xbox 360 in 2008 and then it made its way to PlayStation 3, and finally Steam. Since 2008 Castle Crashers has been the largest, most successful game we’ve ever created. We are proud to announce that just recently Castle Crashers has been downloaded over 5 million times across all platforms!

 

In celebration of this 5 million milestone, we are going back to 2005 when we started working on Castle Crashers.

 

Back in 2005, Dan Paladin, our art director, started sketching up ideas for our 2D multiplayer adventure. Our previous BattleBlock Theater sketch blog post was well received, so we thought it’d be fun to show off some of the original creations for Castle Crashers.

 

We hope you enjoy the sketches below. Some of these ideas got slightly altered before the game finished development, and some of them didn’t make it to the final version! Can you point out which ones made it in?

 

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RTX 2014 – Our Booth Details

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July 4th weekend we’ll be at Rooster Teeth Expo in Austin, TX and you’ll be able to meet us at Booth 131!

We’re bringing out all of our big titles in our big arcade cabinets: Alien Hominid, BattleBlock Theater, and Castle Crashers. These cabinets were specifically designed by our producer, John Baez, and custom built in-house by our crew for shows like RTX. Come experience our games with the retro feel of a joystick and huge buttons. (Your fingers will be delighted!)

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And if that isn’t reason enough to come say hello, then we will do our best to entice you with our high quality game merchandise. Some of the highlights include our “Game 4?” tee and never before seen Hatty Hattington bust!

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For a more complete list and prices, check out the details below:

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