PAX Boston 2012 Prep

In less than a month we’ll be heading to Boston for the annual Penny-Arcade Expo, or PAX. Getting ready for a show like this usually starts 3-4 months before, with booth designs, merchandise prep, and in our case, making sure all the arcade cabinets still work. Here’s a shot of the latest design for our booth this year. We’re bringing a huge projector screen somewhere around the 140″ range to blast some of our games up into the sky using the power of light. 

Did you know last year we were the grand prize winners of “Best Gaming Booth” for every single show we attended? Crazy right? We didn’t even know there was a competition going on. To continue our dominance for this year, we are bringing both our Castle Crashers and BattleBlock Theater arcade cabinets with us, and a surprise! Deep underground at The Behemoth Headquarters, we are working on a  super secret new arcade cabinet that has the potential to possibly blow your mind, if we finish it at least. Finally,  we will also be bringing our PAX Boston exclusive t-shirt design as seen below.

We’ll have more updates about our booth as we get closer to the show, which in case I haven’t mentioned yet runs from April 6th to April 8th in Boston, Massachusetts. We hope to see you there.

Behind Our Scenes – Day 2 of BattleBlock Theater Week

Recently we had the opportunity to spend some time with the team over at The Official Xbox Magazine (OXM),  in which we previewed all the latest happenings in the world of BattleBlock Theater. Things went so well that they were gracious enough to put together some awesome coverage called,  “BattleBlock Theater Week“.  Filled with an hour long hand-on preview of the game, loads of screenshots, and as much Q&A as we could possibly fit into our short day trip to their offices.

Here’s a small preview of the our behind the scenes post below. If you want to experience the full post in all of its glory, as well as all of the other coverage OXM will be providing this week,  head on over to their site  for the full tour of our studios

We also want to thank everyone at OXM for giving us the opportunity to speak a little about our game, and ourselves.  For those of you who don’t know this we’ve been working on BattleBlock Theater for a little under three and a half years now. This is approaching the same time frame for development from our previous title, Castle Crashers. We get closer every day, and as always the entire team appreciates all of your support in everything we do.

-Emil