Gnarly Arms

Comic Con feels like it is just around the corner because of all the things we want to do this year and my to do list is a mile long. Back in 2003 we had a little 10×10 booth next to Activision’s mega Castle Wolfenstein booth. We prepped for half a day before the show and now five years later we are beginning 3 months in advance. This year we’ve moved up to a huge (for us anyway) 20×20 peninsula booth. One of the new things on display at Comic Con will be the bronze Castle Crashers trophies! Last year’s Alien Hominid HD trophies for the top leaderboard slots went over really well, so we are doing it again for Castle. But this year, instead of genuinely simulated gold we are going all out and doing genuine genuine bronze. If nothing else, at least learning how to cast bronze will be fun! It turns out that casting bronze is a lot harder than any of us imagined…
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Thanks!

-John

Dev Blog

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As we continue our development on Castle Crashers, we wanted to try to get more information about the game out to all of our fans/readers. A few months back we started recording all of the work Dan was doing on the game. We just capture the video from his screen and then speed the clip up to about 600%, and it turns out amazing. As a result of the awesomeness (that’s not a word) of the video we went live with our dev blog, hopefully it gives everyone a little bit of an insight on the development process we go through.

That’s pretty much it for now, we’ve updated the page almost every day this week, and we’ll continue to make weekly updates as we get closer to our summer release. Thanks for all the continued support, and if you have any questions, please stop by our forums and say hello.

Update: One of our testers put togther this 3d rendering of one of the knights from Castle Crashers, and recorded the process. You should check it out