Thanks for playing!

Hello out there in Behemothtown!

We’d like to thank everyone that has written in to tell us about their experiences playing Castle Crashers on PSN. It makes us really happy to see the game available to so many new players, and we always enjoying hearing from people playing the game for the first time.

Thanks also to those who have brought game issues to our attention over email or in our forums. It seems that one of the songs (when you open a treasure chest) has gone wandering off, and this sometimes results in a weird noise instead. We’ve located the wayward tune and you’ll be jamming to the appropriate treasure grabbing beats in no time.  We’re also working to address a crash that occurs after beating the final boss with 4 players with all players specifically using the default knights. This issue is definitely being addressed, but in the meantime, as long as at least one of your 4 player party is not a default knight, this issue won’t occur. Another thing that we are working on is tweaking the multiplayer settings for improved performance.  Because these issues do not occur in our or Sony’s test environments, this will likely take more time, but thanks to the helpful reports from players we’ve got a lot of information to draw from.

While our indefatigable programmers and Testopia are working on that, Team Tokyo has already arrived in Japan to start getting our booth ready for Tokyo Game Show! If you should find yourself in the magical land of Tokyo  Sept 18th and 19th come visit us at booth #5-N6 of the excitingly named “General Area”.

:arrow:

kelly

BattleBlock Theater- Hail to the King, baby!

KotH sGreetings,

I hope some of you got a chance to check out BattleBlock Theater at ComicCon last week! What did you think?

We’ve been having fun coming up with all sorts of new ways to throw kick discombobulate toss punch interact with your friends and this mode started to take shape.  It’s like a king of the hill game- claim the special golden blocks as your own and do anything you can to keep the other guys off. I mean, look. These are your blocks and you are the king of them. You can’t let just anybody come and stand on your blocks. Give those interlopers the royal treatment. And by royal treatment I mean uppercut them into some spikes or push them into some nice lava. That is the sign of a true king.

If you missed us at ComicCon, you’ll have another chance to check out all the new features in BattleBlock at Penny Arcade Expo in a few weeks!  Hit the jump for some kingly screenshots.

kelly

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BattleBlock Theater, progress progresses

So though we’ve been talking a lot lately about Castle Crashers coming to PS3, all the while we’ve been quietly working away on BattleBlock Theater for XBLA.  We’ve got all sorts of things we’d like to start sharing with you about the game. We are still adding tons of stuff,  and changing things around all the time so please keep in mind anything we share with you is all subject to change or maybe you dreamed it.   It’s all part of the development process! Please share this magical journey with us.

These things we speak of?  New ways for players to interact, and by interact we mean kill each other. Or maybe we mean help each other. The two are so confusing…  We’ve also been exploring some new AI characters, exciting new deaths, new block types,  glorious new weaponry (with gloriously balanced previous weaponry),  and experimenting with ways to better the modes.  We’ll share some of these things with you as soon as we polish ’em up.  Emil is currently and has been in a state of non-stop vomit so we were unable to produce a video for this particular day.  Get well soon mister Emil!

While I was pacing outside wondering what we could share,  I found this newspaper on the stoop:

this just in!