SDCC 2017 – Behemoth + Friends Recap

San Diego Comic Con 2017 is now over! We had such a blast hanging out with our friends this year. The Behemoth + Friends booth was absolutely a success and we were so lucky to have been able to pull it off with the help of all the devs in attendance.

(See all Day 3 photos and Day 4 photos on our Flickr)

Behemoth + Friends group shot

 

 

It was our 15th year and we wanted to do something special this Comic Con.

We invited some of our friends to show off their latest games because over the years the number of playable video game titles on the show floor has been declining. Mega-merch booths now rule the far end of Hall A, with just a few games for attendees to play. While Comic Con has never billed itself as a competitor to the Penny Arcade Expo, we felt our booth should help breathe a little life and variety back into the video game section of the show.

Here’s a closer look at each of our friends’ games and the devs who came to the show:

Michelle and James Silva of Ska Studios flew down from Seattle. Here they are with their game “Salt and Sanctuary”

 
Petter Henriksson from Landfall Games came all the way from Sweden to show off “Totally Accurate Battle Simulator”

 
The Newgrounds crew brought their first ever public demo for “Nightmare Cops”.
(From left to right: Joshua Tomar, Chris O’Neill, Mick Lauer, Tom Fulp, and Rodrigo Huerta)

 
Corey Rollins from Klei came out from Canada to show off their latest early access game, “Oxygen Not Included”

 
(Left to right) Anthony Vidaurri & George Rogers from Dan Fornace’s team.
They brought “Rivals of Aether” and showed off their new Ori DLC.

 
(Left to right) Madeleine Shopoff & Ryan Juckett from Hypersect also came down from Seattle with their game “INVERSUS”

 
Thanks again to all of the devs who made it out to San Diego and thank you to all of the Comic Con attendees who took the time to stop by and play some games! We hope you all had as much fun as we did. Miss you all already! <3