An Invasion Balance Hotfix Is Here!

After observing many, many invaders, we’ve made a few changes to some weapons and a couple of bosses to bring you an even more finely-tuned experience. Read up on the knitty-gritty below, and please keep letting us know your thoughts!

Please note that this hotfix is only currently live on Steam.

Weapon Updates

How does damage work?

When the alien pulls the trigger, each bullet will be assigned damage within the given spread of numbers randomly. The numbers represented below are MINIMUM -> MAXIMUM damage per bullet.

1. Human Machine Gun

Human Machine Gun now has more oomph per clip, due to downtime of reloads.

Damage change on REGULAR SHOT:
Before: 5.25 -> 10.5 (x5 bullet)
After: 5.7 -> 11.25 (x5 bullet)

2. Lightning Gun

This weapon originally didn’t scale well in higher tiers and will now reward aggressive chargeshot + regular shot assault combos.

Damage change on REGULAR SHOT:
Before: 3 -> 4.5
After: 3.3 -> 6.0

Damage change on CHARGE SHOT ZAP:
Before: 1.65 -> 4.2 (interval 0.15/second)
After: 2.1 -> 4.95 (interval 0.13/second)

3. Energy Knife

Energy Knives, also known as swords, can no longer come with Fire Rate modifiers, as invaders couldn’t swing fast enough to notice.

4. Minigun

Minigun now spins up faster, hits a little harder at maximums, and is a little easier to control on recoil.

Firerate Before: 0.20 -> 0.075
Firerate After: 0.10 -> 0.075

Maximum damage on a bullet:
Before: 8.70
After: 9.15

Range maximum change:
Before: 6.75 meters
After: 7.75 meters

5. Megashot

Megashot now applies its status effect on initial contact and third hit, has faster base speed bullets, and has a shorter chargeshot time.

Base Critical Hit Chance from -5% to 3%.

Apply-Status chance on REGULAR SHOT:
Before: 51% mega-acid1, 25% mega-acid2
After: 100% mega-acid1, 45% mega-acid2

SPEED change on REGULAR SHOT:
Before: 5.5 -> 7.5 meters/second
After: 6.5 -> 9.0 meters/second

CHARGE TIME on CHARGE SHOT:
Before: 1.40 seconds
After: 1.20 seconds

6. Sawed Off

When firing, the lucky high rolls of the damage for this weapon scaled incredibly with high tier gear. It should feel unchanged in most scenarios.

Damage change on each pellet REGULAR SHOT:
Before: 12 -> 28.5 (base crit chance 5%) x3 pellets
After: 10.5 –> 19.5 (base crit chance 2.5%) x3 pellets

7. Spreadshot

Needed a little more oomph. Got oomph.

Before: 3.9 -> 6.0 (x3 bullet)
After: 4.5 -> 6.45 (x3 bullet)

Boss Updates

1. Installball 2.0, Next of Spin
  • Health reduced
  • Eye projectile damage down
2. Bustletron, Spinner of Fists
  • Health reduced
  • Bustletron fist missiles now do less damage to invaders (10% health damage instead of 20%)

Other Changes

Update to Maximum # of Enemies

Aliens now add 0.75 additional enemy slots per player instead of 1.0 (4.0 maximum slots to 3.0 maximum slots). What this means in human terms is that there won’t be as many maximum enemies in 3-4 player games.

An Alien Hominid Giveaway Begins

We’re counting down the release of Alien Hominid Invasion and HD with a daily giveaway for BOTH games!


Can you believe we are seven days away from the launch of Alien Hominid Invasion? To celebrate, we’re hosting a daily Twitter (X?) giveaway every day until November 1st. Fulfill your alien dreams by winning the shiny new Alien Hominid Invasion AND the re-released Alien Hominid HD, both for your preferred platform of Steam, Nintendo Switch, or Xbox!

How to enter:
1) Follow us on Twitter/X
2) Like and retweet the contest tweet here
3) Check the tweet’s thread daily to see if you’ve won!

Winners will be notified via Twitter/X DM, so make sure you didn’t ninja-unfollow us after entering are able to accept DMs from our account, @TheBehemoth! If we don’t hear back from you within seven days, we will make the difficult decision to pick ourselves up, move on from our one-sided relationship, and pick another random winner (as much as it pains us). Keys will be sent out on Wednesday, November 1st.

Fine print rules:
One entry per person. Winner will be chosen at random. Winner must be 18 years of age or older, or have parental permission to participate. Winners will be notified via Twitter DM of their prize and have seven (7) days to respond, after which their prize may be forfeited and awarded to the next randomly chosen winner.

Alien Hominid Invasion Lands November 1st!

Fellow hominids, the moment we’ve all been waiting for is almost here. No, I’m not talking about eating cheese while listening to BAPI BAPI BA light years away in the Mothership. I’m talking about INVADING. EARTH.

That’s right, Alien Hominid Invasion will be released on Wednesday, November 1st, for Xbox, Nintendo Switch, and Steam! So grab your trusted blaster, ready your alien allies, and prepare for the invasion of a lifetime.

Adding to the mayhem, Alien Hominid HD is co-launching to the same platforms, and both games will be available for purchase in a bundled discount! The pricing in USD is as follows:

Alien Hominid Invasion – $19.99
Alien Hominid HD – $11.99
Alien Hominid: The Extra Terrestrial Bundle – $24.99 for both games

Legend (factually) goes that Alien Hominid is the game that started it all for our little (big) chicken studio. Initially brought to life as a flash game for Newgrounds 21 years ago, the charming hand-drawn animations and exciting side-scroller level design inspired not only the formation of a company, but the motivation to expand the title into a retail console game and hatch what would become the beginnings of The Behemoth universe.

Two decades later, our first game baby RETURNS to modern consoles as we preserve Behemoth history and share it in new ways, all in conjunction with the release of our newest title. We can’t wait to share the world of Alien Hominid with you once again!

We’ll leave you with our newly dropped announcement trailer, jam-packed with all the chaos you’ll experience during the invasion. Thanks as always for your support, and we’ll see you on the Mothership!