BattleBlock Theater’s lava blocks, and prisoner #10305

Our weekly BattleBlock Theater prisoner update has occured!!!!!   Prisoner #10305 will take the spotlight, along with the development of our LAVA BLOCKS.

We first based our prototyped gameplay of BattleBlock Theater (when it was still “Game 3”) off of our now-ancient mini-game from Alien Hominid.  That mini-game, back in 2003, was called PDA Games!  It had handy little ladders.  We felt like ladders in BattleBlock Theater were a little too slow for the pacing we were looking for, but we wanted something that served their function.  Oh, I know!  We need something that rockets you across the room!

And thus, the Lava blocks were born.  Not too nice to the touch, but still a welcomed utility for our little prison performers, as the other options normally include death or dying.

The Lava blocks can not only be hit from the top but from the sides and bottoms as well.  They provide a variety of interesting combat or problem-solving moments!

We’ve introduced a new weekly prisoner update — Prisoner #10305 was imprisoned when traces of asbestos were found in his construction.  To point out the obvious, obese tabby cats inherently dislike any amount of this material.    Curiously, prisoner #10325 was imprisoned for cat abduction (as opposed to serial killing) for a near-exact amount of time.   Hm!

We’ll have another update coming near the end of this week – ETA Thursday.  See you then!


4 thoughts on “BattleBlock Theater’s lava blocks, and prisoner #10305”

  1. Hi guys. I am sorry that off-topic and for my english (using the translator).
    Seen the videos where the characters were drawn and animated in Adobe Flash for Castle Crashers.
    The question is: why flash, ie only a matter of convenience and simplicity of the animation there, or “devkit” allows you to upload flash objects directly into the console and use it directly. Or do you all do then exported all obkty and animation as separate sprites, and already inserted into the game code directly below the console?
    An interesting technical aspect of the issue))

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