A Behemoth Transatlantic Tour! (PAX East✈EGX Rezzed)

Hey, it’s been awhile! We should hang out.

I mean, no pressure or anything, but we did get a booth at PAX East just so that we could catch up; it has a real address and everything (booth #14005)! We’re going to fill it with all this new stuff we think you’re gonna like, from new hats to new socks (woo socks!) and a new PAX exclusive shirt: I’m told wearing it is an expression of true love, not just for this shirt but also for this PAX.

FEEL THE LOVE

And of course, you should also make sure to visit the Behemoth Arcade, the one place at the con where you can meet up with your OTHER friends and play all of our games on full-sized arcade cabinets!

  • Pit People Single Player Story Demo + Extended Play
  • Pit People Co-op Story and VS
  • Alien Hominid HD 2P
  • Back Off Barbarian 3P
  • BattleBlock Theater 2P

But what if you’re one of those weird people who likes to play games in your living room? Or on the bus? Or anywhere that isn’t our booth?

Well, weirdo, we thought of you too: come to our booth and you’ll get to try out two entirely new ways to play one of our classic games: Castle Crashers Remastered on the PS4 and Nintendo Switch!

COMING SUMMER 2019

Castle Crashers Remastered (or CCR to his friends) has all kinds of improvements to keep him F R E S H for years to come, such as the new “Back Off Barbarian” mode, visual updates and improved online multiplayer. AND, for those of you with that hungry look in your eyes after seeing that CCR-riffic Joy-Con rainbow up there, we’re also raffling off 1 set of 4 Colorware Joy-Cons daily!

PAX East Joy-Con Raffle Info

We’re giving away one Joy-Con of each color at the end of every day from Thursday to Saturday. To get a raffle ticket, just swing by the booth and play a round of Castle Crashers Remastered on any of the new Switch stations. The daily winning # will be picked at random at 4:30 each day and will be posted on our Twitter and Instagram for easy confirmation. The daily winner will have until 6pm to pick up their prize. Limit one ticket per attendee per day.

Huh? What’s that you say? You’d like to say “hi” and try CCR on the Switch, but you’re living on a different continent on the other side of the Atlantic Ocean? Well, it’s a good thing you told us, because now we’re ALSO going to EGX Rezzed in London! Uh, surprise! We’ll make sure to bring a Switch and some Pit People for us to play together.

Wow… I guess that means by next year you won’t have to come to our booth to play Castle Crashers at a con anymore! You’ll just grab a bean bag and play wherever! What kind of crazy, beautiful future is this?!

…um, promise you’ll still come by and see us from time to time, yeah? Okay??

Cool.

Castle Crashers Remastered coming to Nintendo Switch and PlayStation 4

Castle Crashers Remastered is coming to the Nintendo Switch and PlayStation 4!

For those of you who are not familiar with Castle Crashers Remastered (CCR), here’s a quick rundown of what this version of the game has:

  • A multiplayer mini-game called “Back Off Barbarian” that’s frantic and weird.
  • Texture sizes of the game are five times the texture size of the original game
  • CCR runs at 60 frames per second. The original ran at 30 frames per second which feels kind of like a slideshow if you go back to it after trying this new one.
  • All previously released downloadable content like characters, weapons, and animal orbs are available in-game
  • Various performance updates and improvements to gameplay and online multiplayer

Oh, technology, you silly beast. You wonderful, electronic beast.

CCR on the Nintendo Switch has HD Rumble, Switch Online, and 4 player local Joy-Con support. Bring those little knights with you in handheld mode or put them up on the big screen while docked! On your PS4, we’ve utilized the latest in lighting technology to lighten up your lightbars with your character affinity color!

Both of these fine versions have been made possible thanks to the team at PlayEveryWare. It’s like magic seeing the game run on these new systems. We’re all very excited to get them into your hands!

Now let’s get to two of the most common questions we’ve been asked.:

Why bring CCR to two more platforms now?

Well, aside from it being one of the most requested things we get asked there’s some less obvious reasons. With Alien Hominid not being ported often, we’ve seen it slowly become unavailable in most places. When we make games we want them to stick around. Taking advantage of the updated hardware of each generation is also very satisfying. Higher resolutions, higher framerates, chances to make tweaks, and better overall quality. Our debut title (Alien Hominid) was available on both Gameboy Advance and Nintendo Gamecube.

We’ve always eyeballed Nintendo’s platforms with a very warm heart. However, since the Gamecube, Nintendo’s cool features often demanded more development time than we were able to balance while guaranteeing quality. For instance, dual screens requiring UI and design reworks. The Nintendo Switch is perfect for us to make our return on and it brings with it the ability to have our games be portable. We always wanted to get onto the 3DS due to portability, so this is exciting for us!

Why not a sequel, you say?

Spooky tough question (but not really)! I often see people claim we would never make a sequel. That’s not accurate. We might make one someday, but it would have to hit all the right points at the right times. It has to be a product that would end up vastly improved, rather than “more of the same”, which is only something we can accomplish with gaining experience.

Another thing to consider is that there would be no Castle Crashers 2 if we started out by making sequels. You’d have Alien Hominid 2 instead of Castle Crashers 1. Or, alternatively, there’d be no BattleBlock Theater if we made Castle Crasher 2. It’s fun making different worlds and genres you love and want more of. We like the idea of more too. A constant internal battle with our minds! When we sat down to make the company we already had more games ideas than we could ever physically make in the first place and we want to bring them to life. Conflicting stuff!

Game 5 and beyond…

Finally, among the many other projects we have going on right now, we’re working on our fifth game, code-named “Game 5”. Because of this our design babies are gestating within that womb of the development world. We’ll have more information on this later in the year hopefully. One thing at a time, my sweet, sweet loves.

Next Thursday we’ll be attending PAX Boston, and will have the first playable versions of CCR on the Switch and PS4 for those of you in attendance. More PAX booth details to come later this week too. Anyway, I’ve been told that typing is something humans weren’t actually meant to be doing at all. Now I have to pretend I’m Tom Hanks in Cast Away in order to even it out.

Thank you, Tom Hanks. You wonderful, organic beast.

-Dan