Castle Crashers is for Lovers AND Fighters.

UPDATE!! – Winners are now announced and located here,


Oh man, I’ve been wanting to write this up for a while now.


Valentine’s Day/Singles’ Awareness Day is coming up next week and…we’re running a contest for our fans to get a chance to win the beloved Castle Crashers Pink Knight –in Chonku Chonku mini-figurine form (only available at trade shows)!

There will be two categories: Doubles & Singles.

To enter into the Doubles: Write a blog post about how Castle Crashers contributes into bonding with your significant other, your favorite moments together, etc!

To enter into the Singles: Write a blog post about why it’s better to play on your own, battling enemies/friends, to rescue and kiss online princesses (which is perfectly okay)!

You can write in any style that you want.


  • Entries must not exceed 500 words in length.
  • You many only enter into one category.
  • You must publish this online and send the link to, or link it to this post as a comment.
  • The deadline to to enter will be February 13, 2012 at 5pm PST.
  • Winners will be announced on the 14th.
  • Emotion must be felt.
  • You must be okay for the prize to arrive after February 14, 2012.
  • Winners must be okay with us reblogging your post (linking it to Twitter, Facebook, Tumblr).

A total of 10 Pink Knight Chonku-Chonku mini-figurines will given away!

Now — WRITE away!!! (While your chances of winning are still high) <3


Love always, from your Favorite Pink Knight







PLEASE check out BattleBlock Theater while you’re on the interwebz doin’ stuff!

we are still humans. we have a plan.

Well, we sort of missed the ball on getting a year-end review post up in any reasonable time. So what’s been keeping us so busy lately you ask? You asked right? Well it’s basically been BattleBlock Theater.

You remember our next game BattleBlock Theater (BBT) I hope? Hell yeah! We do too and it’s pretty fun to play. I guess you’ll have to take our word for it right now since we don’t really have a release date yet. Rest assured though that our professionally trained staff of humans are hard at work smashing their collective brains against BBT.  A long time ago (2006) in a very similar geographic location, we were working on Castle Crashers for the GameCube! We decided it was cool but NOT COOL ENOUGH. Here’s what it looked like:

We didn’t feel like that was quite right. It’s actually pretty embarrassing to look at. So anyway, this is why we took it back to the drawing board. We needed to tweak stuff and add awesomeness on top of it. This is essentially what’s happening with BBT right now. Some of the largest steps forward have occured recently and we’re so glad we didn’t just settle on something that wasn’t quite ready yet (and at the same time ready to explode from the excitement of handing it over). The good news is that our latest set of changes have saved us a bunch of time while making the game even more awesome than before.

So let’s talk about Castle Crashers a little now. As of about a few minutes ago, there are currently over 2.6 million players listed on our leaderboards! If that’s not awesome enough, this year we will see that number reach 3 million! Hopefully all of this happens before Mayan spaceships descend on our planet at the end of the year. To top it all off we’re still the highest rated arcade title for all of XBLA! This of course has nothing to do with us, and everything to do with you. Yeah, you! Want to know what else you’re responsible for? We were voted Best PS3 Downloadable Game in the annual PlayStation Network Gamers Choice Awards. So much love!

We haven’t made a giant pile of games in our short 8.5 years as a company; but the ones we have made seem to have a lasting impact. We are proud! These games are our children. We raise them, teach them things, and then release them out into the world for a price? (ok maybe that last part sounds sorta creepy) Since our games help us so much we are able to do more things than ever before. We’ve opened up our own in-house test team (aka Testopia), hired a full-time plushie designer (AnnaTheRed!!), developed two iOS games (Super Soviet / PDA Games), hired our first full-time artist to help Dan and do awesome things (I know crazy right? We have 2 artists now) and even built our very own usability lab (no name yet, but I’m calling Labtopia) where we monitor people’s reactions to our developing children. As we finish BBT, work on new games, make a bunch of cool merchandise, we are always reminded that it’s because of all of you that we are still around to do any of this. Respect!


-The Behemoth