Tag: dan paladin

Necromancer Development

Moving down the line of bosses from Castle Crashers we have the Necromancer. His primary attacks consist of resurrecting the dead bodies from characters throughout the game. Fortunately for him they are laying around in his dungeon in piles. This video will cover Dan going over the initial level design as well as the Necromancer’s… Read more »

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Frost King

In certain cases elements of Castle Crashers went through a “placeholder” phase. This is where Tom Fulp (programmer) will give Dan (artist) some placeholder art and Dan will start the creative process from there. Most of the “programmer art” is usually hilarious to look at and the contrast between the initial placeholder version to Dan’s… Read more »

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Undead Cyclops Boss

Before Castle Crashers was finished we were pretty consistent with posting these development videos of our fearless art director Dan Paladin working on the game. That quickly ended as we got pretty busy with trying to finish the game but now they are back !!!!!!!!! Undead Cyclops Boss from The Behemoth on Vimeo. In this… Read more »

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