Super Mega64 meets BattleBlock Theater

Edit: If you missed the live stream on June 30, 2015, the videos can be found here.

This month, we partnered up with Mega64 to do some super sweet stuffs. Derrick Acosta from Mega64 is a fan of level building, so he created a Solo Adventure Playlist in BattleBlock Theater. We’re highlighting the playlist as part of Furbottom’s Features, so you’ll have a chance to play “Super Mega64!” Read our level designers’ comments on the playlist and see some sneak peek screen shots here.

You can also check out their design process in the video below. The recording is from a live stream they did a couple weeks ago on their segment called “Poorly Played Stream.” Warning: some strong language may be inappropriate for the ears of young children…

Watch live video from Mega64Podcast on Twitch

Mega64’s playlist was originally created on the XBLA version of BattleBlock Theater, but our Behemoth level design team copied their levels block by block, using the BBT level editor, and put the playlist up in Steam. So both Steam and XBLA players will get to experience this rad set of levels birthed by the brains of Mega64!

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Oh and speaking of birth, you’ll be able to get Manbirth when you complete either the Solo or Co-Op Furbottom’s Features! Get this strangely appropriate special unlock for a limited time only!

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Continuing with the awesome collaboration, we’re doing a live stream with Mega64 on June 30th, from 3:30-4:30PM PDT! We’ll be playing through the “Super Mega64” playlist on Furbottom’s Features and chatting with the guys about what’s good. We’ll also be keeping an eye on the chat room, so feel free to drop us a line while you’re watching live.

Bookmark or subscribe to our Twitch channel and be sure to come watch next Tuesday!

E3 2015 Recap

onstage

This year’s E3 in Los Angeles was certainly exciting for many reasons. So many rad developers have projects that are coming to fruition on all platforms and we’re looking forward to seeing them. Our own projects, Castle Crashers Remastered and Game 4, were also included in E3 as part of Microsoft’s briefing on June 15th.
 

 

While we didn’t exhibit this year at E3, we did head over to the convention hall to do an interview with the Xbox team to show off Castle Crashers Remastered and our in-development game, code named “Game 4.” Check out our segment of the interview here:
 

 
Finally, if you want to see some more behind the scenes shots from our time at Xbox Daily: Live @ E3, you can check out our Flickr Album.
 

Dan (left) and John (right) getting their faces on for the cameras.
Dan (left) and John (right) getting their faces on for the cameras. More powder = less shine.

 
Leave us your comments below and let us know how we did on the interview!